
Originally Posted by
jokhul
It's "not a gear-based game", yet the list of features for armour is extensive.
So, does that mean that armour will have very little effect on any of the things in that list ?
Will average cloth armour be 5% less mitigation than top-of-the-line bone and leather armour ? Or 10% ? Or 30% ?
If armour has a minor effect on the outcome of a fight, then crafting complex armour will be a waste of time. It will just be a vanity item.
But if armour has a significant effect on the outcome of a fight, doesn't that begin to lean toward a "gear-based" game ?