Page 1 of 2 12 LastLast
Results 1 to 10 of 30

Thread: Lets Talk Stats

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by Honelith View Post
    Armor

    Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected.

    Part based armor system. All parts can be crafted and customized.
    Layered armor system for many possible combinations.
    Armor bulk and material affects player comfort, speed and actions.
    Variable armor quality and durability for the same armor type.
    Armor parts can be enhanced based on materials used.
    Weapon types versus armor types.
    Colored materials can be used to create thousands of different looks.


    Makes sense though.
    It's "not a gear-based game", yet the list of features for armour is extensive.

    So, does that mean that armour will have very little effect on any of the things in that list ?

    Will average cloth armour be 5% less mitigation than top-of-the-line bone and leather armour ? Or 10% ? Or 30% ?

    If armour has a minor effect on the outcome of a fight, then crafting complex armour will be a waste of time. It will just be a vanity item.

    But if armour has a significant effect on the outcome of a fight, doesn't that begin to lean toward a "gear-based" game ?

  2. #2

    The OP is about STATS not Armour

    I seem to have problems getting new recipes with 30 Perception and 90 Int BUT I scavenge far better.

  3. #3
    Visitor BigCountry's Avatar
    Join Date
    Feb 2011
    Location
    Way down deep in a bottle of ale...
    Posts
    414
    Quote Originally Posted by jokhul View Post
    It's "not a gear-based game", yet the list of features for armour is extensive.

    So, does that mean that armour will have very little effect on any of the things in that list ?

    Will average cloth armour be 5% less mitigation than top-of-the-line bone and leather armour ? Or 10% ? Or 30% ?

    If armour has a minor effect on the outcome of a fight, then crafting complex armour will be a waste of time. It will just be a vanity item.

    But if armour has a significant effect on the outcome of a fight, doesn't that begin to lean toward a "gear-based" game ?
    This is horrible news for crafters then. So are you guys telling me everything in game atm is only craftable for "vanity" purposes? What is the point in that??

  4. #4
    Quote Originally Posted by BigCountry View Post
    This is horrible news for crafters then. So are you guys telling me everything in game atm is only craftable for "vanity" purposes? What is the point in that??
    The rest is coming soon...

  5. #5
    There are no armour stats so you can run nekked if you like.

  6. #6
    Quote Originally Posted by Rudder View Post
    There are no armour stats so you can run nekked if you like.
    The difference between "There are no armour stats" and "There are no displayed armour stats" is subtle but fairly important

  7. #7
    Quote Originally Posted by Rudder View Post
    There are no armour stats so you can run nekked if you like.
    yes please do run naked. it will prove 2 things.

    1. you odnt have a clue how the system for armor really works.
    2. you are too much of a carebear to ever risk losing anything you might have to another player.

    running around naked and using unarmed is just pathetic. if every player did it, pvp would die.

  8. #8
    Visitor BigCountry's Avatar
    Join Date
    Feb 2011
    Location
    Way down deep in a bottle of ale...
    Posts
    414
    Quote Originally Posted by Furyk View Post
    yes please do run naked. it will prove 2 things.

    1. you odnt have a clue how the system for armor really works.
    2. you are too much of a carebear to ever risk losing anything you might have to another player.

    running around naked and using unarmed is just pathetic. if every player did it, pvp would die.
    Yeah man I think that's why we are asking. No one seems to know. If there are indeed no stat/modifiers implemented at the moment (on crafted weapons and armor), everyone will be naked. Why else would you not be?

  9. #9
    we ahven't got around to testing armor yet...pretty simple test.

    Test 1. nekkid Test subject gets beaten to death. How many hits did it take?
    Test 2. grass wearing test subject gets beaten to death. how many hits?
    Test 3. Cloth...beat him to deahth, count the hits.
    test 4. leather...beat to death, count hits.

    of course you'd need to do each test at least 3-5 times to make sure you have a decent sampling pool.

    Hypothesis is that it takes more hits to kill someone as they wear better armor.

    obviously if they all die in the same number of hits, houston, we have a problem.

    ...but again, haven't had time to actually run the tests.

  10. #10
    I've sort of tested it armor. Didn't really see any difference. Also, a tribe member of mine runs around without gear and PKs "armored" people all of the time. I foresee lots of ungeared characters in Xsyon, unless something changes.

    We need some visuals, since you all say they have stats, anyway. They also need to give noticeable advantages. If not, the crafting sector and overall economy metagame is in for a crappy surprise with regard to gameplay.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •