MO had a fantastic design document, it described a real living, breathing world where all playstyles would have a purpose and niche.

But SV decided to initially implement only the combat parts (and only the basics of those) along with the crafting system. The rest "would come later"...

When the game launched, everyone enthusiastically explored a fought. Many FOTM combat templates were created and destroyed by "combat tuning", tweaks and outright nerfs. All the dev team's efforts went into fixing the many game bugs and combat issues.

The things that were promised "for later" were rescheduled to "even later". Perhaps they will be implimented at some future point, but nobody knows if MO will survive financially until that golden day.

Evidently, the majority of the people I saw around at launch have left the game out of either dissappointment or boredom, or both.