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  1. #1
    Fighting over nothing gets boring in time and Crafting to create the same items as your neighbor gets boring fast... give us depth, rare resources and recipies, rare locations... make an investment in time in any vocation worth while so players get a sense of accomplishment. Otherwise, boredom sets in fast and players leave.
    ^^ This! ^^

  2. #2
    Fighting over nothing gets boring in time and Crafting to create the same items as your neighbor gets boring fast... give us depth, rare resources and recipies, rare locations... make an investment in time in any vocation worth while so players get a sense of accomplishment. Otherwise, boredom sets in fast and players leave.
    People like to compare games to the granddaddy of all graphical MMO sandboxes, UO.

    Well what people need to realize is UO was built with the ECONOMY as the focus as you state, because Lord British understood that without a functioning economy there could be no purpose behind anything.

    The real required reading should be this link:

    http://www.mine-control.com/zack/uoecon/uoecon.html

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