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  1. #1

    Trade! Trade? Is trading a viable idea for Xsyon?

    My apologies for bringing up a thread that has little to do with PvP, ganking and griefing.

    I just spent a bit of time reading the various tribe forums and what I saw was that quite a number of tribes mentioned trading as one of their goals in the game come release.

    I cannot really see a necessity for trading in the game as it is now, with the exception of solo players and very small tribes trading amongst each other. My impression is that every tribe, and certainly every tribe with more than 10 members is completely self-sufficient in the current game. There are no regional resources and everything of value is found in a junk pile anyway.

    So, what are the items people are thinking they could trade?

  2. #2
    Junk piles actually offer the least valuable items .... resources are supposed to be tribal territory exclusive. Once the base resources have been mostly eatten .. trade will be huge.

  3. #3
    Nods...I think I'm going to throw something together for the suggestion forums...one of the things I think is always missing from sandboxes is regional resources. Just establishing a few items that are only available in certain areas opens up many possibilities.

  4. #4
    Quote Originally Posted by Malivius View Post
    Nods...I think I'm going to throw something together for the suggestion forums...one of the things I think is always missing from sandboxes is regional resources. Just establishing a few items that are only available in certain areas opens up many possibilities.
    there's already some regional and local resources, you just need to do more exploring. I had the good forutune to be able to do this during beta when I didn't have to worry about to many people lurking around each corner.

  5. #5
    Not only should there be trade, but there should be the ability for players to put up shops and sell to anyone. I don't know how many of you had the pleasure of playing SWG back in the day, but the MAIN thing that brought the whole community together was trade and player owned stores.

    I was a Master Ranger in that game, but I also had a secondary toon that was exclusively a crafter and trader. I spent as much time running my shop as I did in combat. Not only that, but some of the best relationships I made on my server were with other crafters and my customers that I traded with on a regular basis.

    I could go into a lot more detail here, but for now I will just say that to not have these in the game eventually will severely undercut the goals of having a thriving player driven economy, as well as a strong in-game sense of community.

  6. 02-25-2011, 05:02 PM

  7. #6
    Quote Originally Posted by KeithStone View Post
    there's already some regional and local resources, you just need to do more exploring. I had the good forutune to be able to do this during beta when I didn't have to worry about to many people lurking around each corner.
    Gna, you guys and your beta secrets... Honestly, bad behaviour.

    Care to tell us something more? What resources are local or regional? You don't need to give us the coordinates, thus you can guards your secrets, but at least tell us which resources can only be found in certain locations. And please don't mention basalt, chalk and the like.

  8. #7
    Quote Originally Posted by Larsa View Post
    Gna, you guys and your beta secrets... Honestly, bad behaviour.

    Care to tell us something more? What resources are local or regional? You don't need to give us the coordinates, thus you can guards your secrets, but at least tell us which resources can only be found in certain locations. And please don't mention basalt, chalk and the like.
    tar

  9. #8
    Delicious delicious tar, I put that shit on everything. Later resources will be much, much more diversified, when the people no longer have the garbage heaps to depend on and start to relearn crafts like mining and processing plants and animals into fabric and all that fun stuff.

    I want a bunny-skin hat.

  10. #9
    Quote Originally Posted by KeithStone View Post
    tar
    Thanks, Keith. That's all? Haven't really noticed any demand for tar in the game. I tried to make a living selling chalk at one point but it was an utter failure because nobody wanted that stuff.

  11. #10
    Quote Originally Posted by Larsa View Post
    Thanks, Keith. That's all? Haven't really noticed any demand for tar in the game. I tried to make a living selling chalk at one point but it was an utter failure because nobody wanted that stuff.
    Its beta, people don't want much at all at the moment. I do not expect much trade going on in the first weeks. neighbors are good for it but nobody will really travel a lot yet.
    however later in the game loads more resources will come in and then trade must be done or else you simply cant use/make some stuff.
    I'm going try to count all resources that will likely be in the game (incl parts like Coyote eye..head,..feet) and post it in a bit..its a bit of work :P

    So far I have counted 359 base resources , I left out any non clear named out but if I count those as well the number would be much higher.
    All new animals (release date) are not counted as those ain't in the list yes ( only a few - a jay, tanager,chickadee,mule those i did count.) also only counted one fish. there are several in the list but not named. fish will according to the list also have parts. I guess it comes whit cooking, saw a few fish recipe's

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