Originally Posted by
Lucinda
How about giving those that focus on crafting some viable tools to defend themselves? It doesn't have to be the best of both worlds, but it seems to me that right now a crafter is no match for a combat oriented player. If the crafter route gave you some more honed combat skills on the side, just enough to at least put up a fight or a chance to escape.
How about traps? If crafting is their forte, then making a few effective traps shouldn't be a big whoop, and it would make it harder for the combatants to score a kill if they are at risk of getting snared while attacking a defenseless crafter busy doing something else.
I don't know, I am just throwing ideas out, I am still trying to figure out how to make anything other than grass string..