Originally Posted by
Haphazard
Honestly the big issue here is that it is just too easy to "gank" someone who doesnt want to fight. With only 1 or 2 well placed shots, the player is dead and his body is looted. The crafter does not have time to defend himself, re-equip his weapon, etc before he is already dead. One of the reasons why EVE works as well as it does, is that it takes time and effort to catch a person who doesnt want to be caught. My recommendation is to make disengaging a bit easier for the player who doesnt want to fight, and force the "ganker" to make some serious preparations to get a good gank - i.e. setting a trap, or carefully waiting for a person to be low on energy or whatever.
hopefully with the combat system overhaul, it will add a bit of complexity to the combat and extending it out a bit, so that the gankee has a chance to survive long enough to either sprint away or until some of his friends can get there to save him.