Quote Originally Posted by mindtrigger View Post
THIS is what I am talking about. Let the player decide how they want to play the game. It is a game after all. There is no reason we can't dedicate of the land as safe zones. What you are accomplishing with such a gameplay mechanic is a simulation of policing. In the case of safe areas, the policing is an invisible assumption. Why not? Those of us who want to live on the dangerous side can live in those areas. You probably don't even need it to be a 50/50 split. I bet 25% or less of the land area designated as safe would be fine. Just a thought.
Yes but you notice how he said he would prefer to spend most of his time in a safe zone....this nullifies the need for any combat character needed to protect