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Thread: Game Diversity

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  1. #1
    I am assuming you will be able to keep several abilities maxed, IE Woodcutting, Woodworking, Architecture, (as they all are similar)

  2. #2
    and what about fighting styles?

  3. #3
    Seeing as fighting will probably far and few between for quite a while you will have one and only one specialization, which is the way it needs to be.

  4. #4
    Yah, can't really see fighting getting too diversified on any one game - maybe a secondary that is in the middle range and some dodging or parrying skill in addition to the main high-level weapon.

  5. #5
    Being able to specialize in everything leads to bad game play and homogenization, IE Darkfall. Not even shooters are homogenized as bad as Darkfall was, you specialized depending on what gun you chose,. ( Rifle, Shotgun, Sniper Etc)

  6. #6
    naw theres plenty of diversity in darkfall. People who chose 2h axes, and people who suck. People who use macros, and people who suck.

  7. #7
    There is 25 sets of leather armor.... need I say more... Think of the uniqness between crafters, its like this for bonecrafting as well... can't wait.

    <<< Aiming to be one of the top bone crafters serverwide.

  8. #8
    Quote Originally Posted by blackzilla View Post
    There is 25 sets of leather armor.... need I say more... Think of the uniqness between crafters, its like this for bonecrafting as well... can't wait.

    <<< Aiming to be one of the top bone crafters serverwide.
    How are they going to be unique?

    How can you tell between 25 different sets (if they truly are unique besides look)?

    How can you tell which crafter made the better version of the same set? If the only difference is going to be durability and a few different types of quality, then crafting is going to be straightforward and boring.

    We need to see numbers... For crafting, economy, and just all practical purposes in general. If there are no unique numbers, code some.

    - Two crafters of the same skill should be able to create different versions of the same piece.

    - A lower skilled crafter should have a chance to create a better version of something if using much higher quality of resources than a more experienced crafter.

    I was under the impression crafting was going to be this way. That type of system needs visible numbers.

  9. #9
    There is only so much diversity you can introduce on skill tree there will always be limit...

  10. #10
    I would support more information being delivered about stats/skills/items, but kind of like the vagueness of the terms better than (Axe of +5 damage)

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