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  1. #1

    Respawn Mechanic.

    I am sure there is another post or three floating around in regards to this, I was unable to find them.

    The respawn mechanic needs to be tweaked, it is to easily exploitable and fights never end.

    I suggest placing a radius around the corpses as in various other Mmo's , you must be inside the radius to resurrect. I understand that this opens the venue for players to grief others .. but such a matter is unavoidable and should be handled by the Guides and GMs when it occurs.

    If a radius of respawn is unacceptable then just as evil players are resurrected at their totems ... so should all alignments. I understand this allows for blood porting back to ones bind .. which is exploitable as well.

    The system as it is can not stand though, I would take two of the above mentioned lesser evils over the current system of never ending fights and spirit chasing.

  2. #2
    The last official word we got about the respawn system was this: http://www.xsyon.com/forum/showthrea...ules#post32733

    No idea if Jooky has changed his mind since then or not.

  3. #3
    Quote Originally Posted by Jadzia View Post
    The last official word we got about the respawn system was this: http://www.xsyon.com/forum/showthrea...ules#post32733

    No idea if Jooky has changed his mind since then or not.

    Thanks very much =)
    That clarifies the one issue I have with any game mechanic ... I like the Devs more and more. =)

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