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  1. #1

    Why I don't like Xsyon

    Now, seeing as I'm posting this on a site full of Xsyon fans I know I will get flames, but I hope to see a mature discussion and hopefully the devs can use this to improve their game, which can cause me to start playing again.

    The game starts simple: you create a character and login. And now? You got not a clue what to do unless you go look to third party videos which shouldn't be the way to learn a new game. Yes, there's a manual, but that's quite different. You look to some videos, start foraging etcetera. After more than an hour of travel, 2 deaths and more cluelessness about everything I reach a tribe. Now what?

    I could go fishing. Grinding.
    I could go Scavenging. Grinding. (Walk to some location, stare at a casting bar, walk a bit forward, stare at a casting bar etc).
    I could go foraging. Same story.
    I could go chopping. Same story.
    I could go Terraforming. Not really and perhaps the most fun thing, but it becomes mindnumbing very quickly.
    I could go crafting, but for that, you'll have to grind more than any game I've ever seen before.

    Now, I know many people won't mind grinding. But the fact that it's simply staring at a casting bar 50% of the time, dropping items to make space 25% of the time and walking forward 25% of time time, just ain't fun. The physics don't look realistic which make it quite annoying as well, as well as the fact you actually have to have your mouse BENEATH the button you want to click for it to turn red and clickable (but I assume this gets fixed).
    Now you can start to build walls. So what? It's not like theres a threat of getting raided by animals or so. And if, -if-, somehow there's every a war they will simply come throuh your entrance.. There are no fighting skills (as in, action skills) the fighting isn't really spectacular either.

    In short, the game is very confusing at start which will stop many newcomers, and it feels like a major grind without gaining anything for it. Because yes, you build a town, but 99% of the things you build seem to be purely cosmetic and useless. Put this together with a bad-responding UI, movement control and the graphics (square blocks as shadows from leaves??) I really don't like the game.

  2. #2
    Sounds like this game isn't for you. It's not for everyone. Plain as that.

  3. #3
    Quote Originally Posted by sionide View Post
    Sounds like this game isn't for you. It's not for everyone. Plain as that.
    agree its not for everyone, sometimes I question why I love this game. But I DO hahahaa

  4. #4
    You have some problems on your side with the second to last paragraph. Full screen I have no problems with "clicking", but if I pick an awkward resolution for window mode I do have to click a little lower than the center of emote icons. Barely noticible.

    Also by the second to last and last paragraph it's pretty clear you haven't read much about the game. Search the FAQ section and throughout the forums for future features. The game isn't done yet we are starting off in prelude to create the foundation of the gaming world as players. It's probably the current lag on your UI problem. Bad movement and graphics? Change your key binds....? The shadows just seems low resed you probably have to up your shadow res or turn on advanced shadows... I don't remember.

    ~All in all it seems like as sionide said, this isn't your game. When I first started it was before the 18th and I had no clue what to do, but I learned a lot without videos or help. I like the cluelessness and feeling that you're really lost when you're really lost.

    So what did I do? I asked myself, what did I want to do? So I explored until I found someplace that seemed like a nice place to call home. Then I built a fire.... searched around the lake... stole some bins/containers...discovered that the green mist is not friendly.

    The point is that you aren't directed. You get to do whatever you want as long as you have the tools "in game and out" to get there.

  5. #5
    Quote Originally Posted by sionide View Post
    Sounds like this game isn't for you. It's not for everyone. Plain as that.
    this

  6. #6
    If something is a "grind" to you, it is not fun. If you are playing the game and having fun doing it, it would not be grinding. If you constantly find yourself saying "Ugh, I don't want to grind this crap", there's a good chance you are not having fun, and you should find something else to do with your time. It's pretty simple. Also, you don't need to waste more time posting a thread about it. Just go do something else.

    Thanks for giving your opinion about the game, I was desperately waiting to hear it, although I have no idea what you wanted to accomplish by posting this thread.

  7. #7
    @Mrcalhou yes fact i sugest to make craft mini games
    (dont remember exact post)

    About fishing ? Look wow fishing http://www.youtube.com/watch?v=FUxMiEuvgLI
    Easy way to become dynamic and prevent simple easy macro

    http://www.xsyon.com/forum/showthrea...w-craft-boring
    I FOUND

  8. #8
    I win a bet!

    I knew 'grind' posts would begin before the end of march

    and I assure you it will go on for years

  9. #9
    Normal MMORPG definitions:

    Grind: Kill 20 rats for 100 experience each. Total 2,000 experience.
    Content: Talk to guy with glowing thingie over his head. Run to field of rats and kill 10 rats for 100 experience each. Run back to guy and get 1,000 experience. Total 2,000 experience.

    In today's theme park games, I find the content less fun than grinding because the running back and forth is less engaging than killing the marginally challenging rats. Back in the day when the way to level was to sit in one spot and pull rats until the players were half dead of boredom, hunger or both, that too was a boring grind.

    In Xsyon, I find no need to grind any one skill for long. My usual routine is to run a forage, scavenge, gathering route. Back at camp I see what can be made from the stuff I've found and put the rest into bins. Seldom do I repeat the same recipe more than 4-5 times in one route. This may be interrupted if a tribe member or neighbor needs a basket/tool/armor/weapon I can make. There are also occasional interruptions from four and two legged critters that need to be hunted and killed. If I get thirsty, I jog down to the stream where I might do a little fishing or make 20 or so bricks for the wall.

    To be sure, getting a craft skill to a high level, scavenging to the point where I can find good stuff regularly, finishing a long masonry wall or any other tough goal will take a lot of repetitions, but in Xsyon I'm finding there is less grinding the same set of actions over and over than in the competition.

    In Xsyon like the real world, you need to set your own goals or let your tribe set them for you. As others have said, if you need the guys with the glowing thingies to set your goals, this may not be the game for you.

    Ravelli

  10. #10
    Quote Originally Posted by thurgond View Post
    Normal MMORPG definitions:

    Grind: Kill 20 rats for 100 experience each. Total 2,000 experience.
    Content: Talk to guy with glowing thingie over his head. Run to field of rats and kill 10 rats for 100 experience each. Run back to guy and get 1,000 experience. Total 2,000 experience.

    In today's theme park games, I find the content less fun than grinding because the running back and forth is less engaging than killing the marginally challenging rats. Back in the day when the way to level was to sit in one spot and pull rats until the players were half dead of boredom, hunger or both, that too was a boring grind.

    In Xsyon, I find no need to grind any one skill for long. My usual routine is to run a forage, scavenge, gathering route. Back at camp I see what can be made from the stuff I've found and put the rest into bins. Seldom do I repeat the same recipe more than 4-5 times in one route. This may be interrupted if a tribe member or neighbor needs a basket/tool/armor/weapon I can make. There are also occasional interruptions from four and two legged critters that need to be hunted and killed. If I get thirsty, I jog down to the stream where I might do a little fishing or make 20 or so bricks for the wall.

    To be sure, getting a craft skill to a high level, scavenging to the point where I can find good stuff regularly, finishing a long masonry wall or any other tough goal will take a lot of repetitions, but in Xsyon I'm finding there is less grinding the same set of actions over and over than in the competition.

    In Xsyon like the real world, you need to set your own goals or let your tribe set them for you. As others have said, if you need the guys with the glowing thingies to set your goals, this may not be the game for you.

    Ravelli
    great post

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