This thread is not about wanting to grief people.
It is about a major broken game mechanic that gives people invulnrabilty while they may still kill and loot you. It is ridiculous to keep it the way it is. It is an appaling feature at best.
Greifing is not the definition of self-defense by the way.
Well of course you're going to want to survive. But you're not going to just attack everyone you see without reason. Before I was saying one's actions with a full memory of the world around them may not be the same as one who has no memory of the world around them. That's why theories or assumptions based on our own knowledge may include differing outcomes. You can say "well if I had no memory", but that won't work because you do have that memory and knowledge consciously and subconsciously.
You had like 3 posts. Never seen that before on here or other forums for that matter unless someone's bumping. People usually just edit and enter another quote. Just seemed clueless looking.
This thread still ongoing? recap?
..yes it will change in time, when the devs have time for it.. No its not stupit. it stops a lot of nasty way to stop harassment. , read all eleven pages in order to find some but not all are mention yet.
It works fine for now, avoid tribe / homesteads if you feel insecure about your own ability to survive , funny fact of this thread Both the groups that are known to be "evil" ("gankers") and known to be "good" ("carebears")agree that its fine enough for now. just some random posters who do not read everything keep bumping this darn thread along whit the thread starter who cant let it go and keeps repeating himself.
The problem imo, with those people who are in disagreement with the OP, is that they have a very narrow view of the problem.
There's a very real problem with combat in and of itself, it's not a measured art, people are making tiny toons exclusively for the purposes to avoid being hit and it's working as in order to hit someone you have to be very precise, unfortunately the game mechanics don't lend themselves well to precision. This becomes a problem especially when near the edges of a territory. Say for example, you're near the edge of enemy territory (especially if you're unaware that the territory has been claimed) and you engage in battle; regardless of who starts this fight, imagine that you get a whack in, he gets a whack in and in the heat of the moment (or a bout of cowardice) the guy with the home turf decides to exploit the mentioned safezone mechanic and steps a foot backwards into his zone. Given the current poor implementation of the territory notification and the current poor combat system, it is often too difficult to tell whether or not you're just plain missing the guy, or if you're in his safezone during a fight.
I mean let's be honest, hitting someone in this game isn't the easiest feat in the world, nor is it the best system to tell you when you've entered a safehold, both of these make it too easy to exploit the safe zone mechanic and that is why it's broken.