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  1. #1

    A Terribly Broken Game Feature

    Just to make myself "Clear" this is NOT a thread about how there should or or should Not be SafeZones in the game.

    This thread is about a broken game mechanic within the SafeZones.

    I tested this in three diffrent tribe lands to be sure and found that if i walk on a tribes land they can attack me "Without" me provoking them or taking resources and yet they remain completly "INVULNRABLE" to my attacks so there is no self defense.

    If this is the way it is supposed to be then it is an appaling game mechanic as the attacking party should at least become flagged to you so you may defend yourself.

    Now i realise Fanboy trolls will say "Well then don't walk on a tribes land" but quite honestly how can you take away somones ability to defend themselves if they choose to run through somones land to cut off a 5-10 min walk around or more. I see plenty of tribes set up shop in valleys that will take a person even 20 mins to find a walk around.

    I don't mind at all that somone can attack me for simply walking through their land but i should be able to defend myself.

    This game mechanic needs serious discussion.

    We need to hear the Devs come forward and justify Allowing someone to attack and loot you without provacation other then walking through their land while remaining completly invulnrable. I think we should receive a list of details explaining why this is being implemented as well as why no other alternatives will work.

    Thoughts and opinions please.

  2. #2

  3. #3
    Quote Originally Posted by Dweetybyrd View Post
    /agree 100%
    This current broken mechanic deters people from exploring and deters community building as again...why meet somone to trade or walk into a tribes city when they have complete invulnrability and can murder you for simply being on their land with out you being able to fight back.

    Again im all for people being able to attack me anywhere but i Have to have the ability to defend myself oppsed to watching somone in God mode kill me.

  4. #4
    You made your point, and I explained why it currently works as it is. it will change in time no doubt. but its not a priority right now.
    this should be posted in the tweaks section and not in prelude talk in the first place.


    this is a game that always need work, it wil never ever be perfect. you have a point to talk about or like to see changed, make a constructive post (your done that) and let people discuss it. if you want to reply yourself again you need to bring valid points to the table. and not simply repeat what you said before. that brings it nowhere.

    -I- don't see this isseu as a priority, it gives you and the baddies a save spot to retread tho. it gives you and them control, it stops -grief-attemps that would be possible in a flagging system.
    in time it will get better.

  5. #5
    Quote Originally Posted by Chavoda View Post
    You made your point, and I explained why it currently works as it is. it will change in time no doubt. but its not a priority right now.
    this should be posted in the tweaks section and not in prelude talk in the first place.


    this is a game that always need work, it wil never ever be perfect. you have a point to talk about or like to see changed, make a constructive post (your done that) and let people discuss it. if you want to reply yourself again you need to bring valid points to the table. and not simply repeat what you said before. that brings it nowhere.

    -I- don't see this isseu as a priority, it gives you and the baddies a save spot to retread tho. it gives you and them control, it stops -grief-attemps that would be possible in a flagging system.
    in time it will get better.
    Ok so lets go over some valid points.

    It does not allow greifing as again no one can attack you first but you may attack the person trespassing on your land. If you belive they are stronger then yourself then you grab a few tribe mates and all attack him and kill him but he should be able to defend himself.

    Your second argument was people sitting outside tribe land and hit provoking...i dont see how that is really plausible. The player makes the decision and if you attack somone you should be flagged to them so they may defend themselves.

  6. #6
    Do you know you can walk on someones land and steal (sort) of any pile cloth/metal/plastic/leather. or just collect grass and scrap.

    Do you realize people can and will camp you out by sittin ontop of whatever it is they seen you going to. sand,grantie,junkyard,water.

    do you know there are tribe and solo player. small and large tribes.

    I know you want a flagging system in place and hey I agree , it would be nice to have a adv flagging system, but right now its design is simple and if you now remove the savety flag of people that are engaged in combat the game would become instand pk heaven.

    I spent about 4 hours last night camping out a small tribe of gankers who untill then had free roam and were pestering the neiborhood.if I and the tribe next door I made friends whit could have hit them on thier tribal land they would not even have had time to heal up after spawning.

    theres a reason it is as it is right now, whitout it there is a real chance -you- or anyone else would get spawncamped untill you log off.
    PvP aint civil not the "evil" tribes or the "good" tribes. once people go on a war path for wahtever reason they might have they will try to get absolute victory true any means avalible.

  7. #7
    It was made this way because people would grief the tribes, so they gave the tribes a way to get rid of those that were doing the griefing.

    However, you shouldn't be on another tribe territory if you do not know they tribe or have a valid reason to be there.

    If you are there to steal resources then run, run run!!!

  8. #8
    To your second point, I am working on an Outfitters post, if you come on my land it will because I welcome open trading, chances are that most tribes will be like this.. why make a quest totem! The tribes that KOS anyone not in their tribe are probably the PvP tribes and to be honest, I think they are reckless and unorganized right now. This whole PvP kill on sight, gank anyone you see will settle down once the warring feature is implemented. If anyone comes onto my homestead they will be greeted warmly, I do not feel threated on my own land as I can not be harmed. Why would I attack anyone that is looking to do business? So don't assume that allot of tribal lands you will be KOS'd, that simply is not the case.

  9. #9
    while i'm all for safezones in prelude it should not allow them to be invulnerable if they attack someone within their tribe area that to me would be a bug and needs to be fixed.

  10. #10
    I would be fine with a flagging system that allowed you to defend yourself. However, I think it would probably need to go both ways, though. If a player goes to another tribe's land & collects any resource (getting the "you are encroaching..." message), then that player gets flagged as a free kill & can't defend themselves.

    However, if that same player minds his/her manners & doesn't encroach on the tribe's resources then they should be granted the right to defend themselves if attacked unprovoked.

    I would actually take that a step further, for the sake of fun. Why not enable something like guest rights & hospitality? If a tribe kills a visitor unprovoked, then the God's deem them beyond evil...removing all their safe zone protections for a limited time!

    And there it is. It's all about provocation. He who provokes must reap what their actions sow. Not 100% realistic, but a good compromise for gamesmanship in my opinion.

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