
Originally Posted by
Salvadore
Where can you actually go and be 100% safe and secure in life without having the worry that someone will step on your grass, steal your shrubbery, burn down your house, or pee in your ice-cube tray? Nowhere right?
Wouldn't the same be in a post-apocalyptic world? Where people are willing to do ANYTHING to SURVIVE? Including kill you to eat you, rob you, burn down your house, rape your horses and ride away on your women...
Making anyone be able to lock their "tent" and be completely safe would be a massive negative impactor on the game itself. A huge portion of the population will be locked into their abodes, safe from RISK, macroing basketweaving all day long. Thats pretty boring. The economy isnt really player-driven if nobody has a RISK at crafting. Supply has no bounds because of no risk implemented, thus demand does not exist.
Think about it - you cannot just "log in and gank" in this game. Hell, just to get to your "tent" to consider pking you would consist of massive time spent preparing (armor, food, travel, all the stat/skill gains in between, someone supplying these items or created manually, etc) simply to get to your village. This all has huge RISK involved and time possibly wasted. Who's to say that, when a village full of their tribe sees someone encroaching their territory, unlocks their houses and does a naked zerg rush and gank said ganker? Full benefit for the guy that locks his "tent" with no risk, total loss for the guy that actually put forth the effort to do something in-game besides sit and craft all day.
If you see "your tribe is being encroached upon", put your stuff in a locked basket. The end. Your risk is gone.