Originally Posted by
tredo
The land is big enough... I have spent a real life year traveling this map... there are areas that are perfect for tribes high in the mountains, that is at least 300m wide and as flat as a table top, lots of animals, trees, grass, water and open sky... yes it does lack a junk pile. Junk piles will not last forever... most tribes do not consider where they will be in a year from now... or even 6 months. What happens when the junk is gone, the towns are built, and we hear the calls... "theres gold in dem der hills!" A new dawn will rise and the shift to mining, rail systems, lumber mills, farming, taming - animal farms, medicine and all kinds of future ideas.. and these tribes are stuck next to a dried up hill that used to provide them with the parts they needed to "get started." The crowd is surrounding the lake because they think they need to.... this is not at all true. Go outside of your "got to have my village built in a week" mindset find a place that will suit your needs now, and for many months. Spend some time thinking outside the box of what this game has and instead think of where this game will be in a year from now. The game is built for us to develop IT... not for it to develop us. Xsyon has already said, he is open for ideas and feedback... this is a game for the gamer by the gamers.... not a game being shoved down our throats and us being told "you will play the game this way or not at all!"
I have seen some small tribes above 800m high, there are small junk piles high in the mountains at the end of some roads. The area is nice, the resources are plenty (especially if your the only one using it) and these kinds of areas will do very well in the future I have a feeling because they will have the future resources at hand.
To build in the mountains does take more work, I will give you that... we all know from RL that mountain men are a different breed of men... they have their own way of doing things.... this can be true in this game as well. Live off the land is a mountain mans motto. This can be true here as well.
Here is my recommendation; make the nature skills require less "junk" for example... redo the crafting slightly. A bear bone armor set requires screws and allot of them... why? In the past they did not build heavy armors with screws why are we?
Why does grass armor require junk?
Why does leather armor require junk?
Why do wooden walls require nails?
Why can we not make mud paste for our rock walls from dirt and water? Why do we have to have sand? So a rock wall could be limestone rock + mud paste = rough rock wall.
There are things that can be done to not force a tribe to be near a junk pile. This would cause more tribes and new players to be able to get away from the lake some, to spread out and make homes elsewhere. The land is big enough! Go look for a place outside the box!