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  1. #1
    Quote Originally Posted by AlexTaldren View Post
    Weaponcrafters should feel useful from the very start, and with the preorder weapons, they aren't.
    When they put in "Bows" and "Spears".....the Weaponcrafter will be in HIGH demand. The newbie weapons should stay as powerfull, but they should not be Invunerable....they should break down over time. The pre-order guys should be rewarded, but those weapons should eventually break......

    But its the "Bows" and "Spears" that will be the weapons of choice.....

  2. #2
    Quote Originally Posted by PeonSanders911 View Post
    When they put in "Bows" and "Spears".....the Weaponcrafter will be in HIGH demand. The newbie weapons should stay as powerfull, but they should not be Invunerable....they should break down over time. The pre-order guys should be rewarded, but those weapons should eventually break......

    But its the "Bows" and "Spears" that will be the weapons of choice.....
    So it is fine that preorder weapons are doing too much damage RIGHT NOW because at some point months from now people will be using ranged weapons anyway.....

    If they lowered the damage of the preorder weapons, made them the same as, for example, studded pipe smasher tier weapons, then they would still be a bonus compared to non preorder starter weapons, but not that overpowered that a weapon crafter cannot make better fairly quickly.

  3. #3
    I think that preorder weapons are breakable like every item in game. They are overpowered though and every weapon with supreme quality will be until dmg calculation is fixed.
    To me they should be at best tier 2-3 in quality with best durabiity. That way there would be more powerful weapons soon, but with lower lifespan.

  4. #4
    I want my pre-order weapon to glow with little jewels spinning around it. ;-)

  5. #5
    HAND TO HAND COMBAT BEATS THOSE STARTER WEAPONS JUST SAYING. HAND TO HAND NEEDS TO BE NERFED, THIS IS NOT A JOKE.

  6. #6
    This is why I laugh at the PvP'ers out there who think they're hot stuff now. If/when starter weapons get the nerf they need AND armor actually protects, then we'll have a lot less naked people running around punching people to death.

  7. #7
    Xsyon Citizen Haunt's Avatar
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    Enough false promises already, they better not take away or nerf our pre-order weapons now too. And it better not decay, right now it is about the only benefit I have received for pre-ordering this game.

    Fix armor, if it protected you, the weapon would not be an issue. This game is about realism, 2 hits from a super sharp axe would kill almost anyone not wearing armor. In fact it would probably only take one. A dull stubby axe would still kill someone in 3-5 hits, as it does now.

    The weapons need no adjustment to dmg, but protection from those weapons (ie. armor) needs to be implemented and working.

  8. #8
    How many people have used pristine quality high lvl made weapons? Is there someone who has compared the two in field tests? Do we even know, or is this just based on starting players using QL 30-40 armor/weapons in comparison?

  9. #9
    Quote Originally Posted by Haunt View Post
    Enough false promises already, they better not take away or nerf our pre-order weapons now too.
    So what was the promise? Getting a preorder weapon or getting "the omfg preorder weapon of godly doom +7"?

    I have my preorder weapon. That's all the promised. Now, they need to make them weaker so that people will actually need to buy crap from weaponcrafters when the game starts.

  10. #10
    Quote Originally Posted by Haunt View Post
    Enough false promises already, they better not take away or nerf our pre-order weapons now too. And it better not decay, right now it is about the only benefit I have received for pre-ordering this game.

    Fix armor, if it protected you, the weapon would not be an issue. This game is about realism, 2 hits from a super sharp axe would kill almost anyone not wearing armor. In fact it would probably only take one. A dull stubby axe would still kill someone in 3-5 hits, as it does now.

    The weapons need no adjustment to dmg, but protection from those weapons (ie. armor) needs to be implemented and working.
    Personnally, i just don't want to hear, "...man the only reason you won was because you have PO weapons..."

    It's a sandbox. Everyone should have the same level of opportunity.

    I think getting a temporary edge out of the gates for dealing the pain and suffering that has been the PO experience is fine, i don't think that edge should translate to a long term major advantage over a player that didn't. Furthermore, I think its a disservice to the pvp crowd...in most successful pvp games, pvp is about more than just runnign and ganking...politics, logistics, organization, all come into play. By putting weapns into play that outclass anything a player iwll be able to make (for a while), and any armor they will be able to make to mitigate the damage (for a while, assuming it even gets fixed), the pvp experience is getting extremely dumbed down.

    This is again, all assuming they get combat mechanics working in a functional manner :/

    and yes, we have confirmed reports of one shotting

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