Assumption: we get the combat damage calculations fixed before launch so ua isn't overpowered

Can we tone downt he damage of the pre-order weapons? Why? Well they are 'too good' when compared to other weapons, or armor (see assumption) that a player will likely have access to in the early parts of the game.

People are actually getting one shotted . Now if this was the uber axe of vorbal doom, that someone spent hours and hours find the rare ingredients and crafting, which Bob the Destroyer paid an exhorbant price for (so he could pwn face) I would have absolutely no problem with it. But it's not. It's something that you start with. Which is kinda lame imo.

Tone down the damage so that it's better than most players will be able to make for the first couple weeks...but, imo, it should be on par with a weapon a crafter with 40 or 50 skill could make.