Originally Posted by
Gradishar
This game has some incredible potential. An open world with terraforming has a great deal of appeal. However, if the ability to terraform and create keeps/strongholds is purely for aesthetics, then an incredible opportunity will be lost. A system which allows one to to seek defensible locations for asset creation...but does not also allow some form of competitive asset destruction...will be truly tragic IMHO.
I urge the developers of Xsyon to create a balanced, compelling and entertaining system of both asset construction and destruction. The framework is certainly there...it need only be fleshed out.