Quote Originally Posted by Proto View Post
People were sick of the technical limitations of Shadowbane, if SB ran lag free without sb.exe errors during large scale fights and they had fixed item/gold duping, the game would have remained pretty active as the combat and seige systems themselves worked well and were mostly importantly, pretty balanced. Though WoW didn't have the asset destruction and whatnot, it was and remains a very polished game, the antithesis of SB.

I think the reason that many of us SBers are vocal about this is that we know the SB system was balanced, we know that it could work in this type of community. For those that didn't play SB, they hear about seiging and whatnot and probably imagine that there was just rampant fighting and it was totally uncontrolled and cities were falling hourly but that wasn't the case. It was generally pretty difficult for the offensive side to win banes, even if heavily outnumbering the defense, which is how it ought to be. None of us SBers at least want 24/7 reckless pvp with seiges every night if the week, shit most of us are too old for that sort of commitment anymore, and we also don't want the battles to be so easy that they become stagnant. I think most of us would probably even be ok with just an inventory loot system liek SB was.

We're not trying to change this game, we're just trying to let the community know that you can have a great pvp and seige system in place even though it may not be the focus of the game. Just because it isn't the focus doesn't mean that it should have crappy mechanics, ya know?
QFT!

(Old vet of SB War server)