A question I have been asking myself about Xyson.....

If you have no chance of losing your city......or taking over your enemies......what is this game going to be like in a month or two? What is the endgame? Get your guy to the soft cap, then work on Basketweaving? And what happens when the junkpiles are gone?
Without conflict with others, I dont see how you can have an endgame. And this "Safezone" is going to be a game killer IMO.

In Shadowbane, when you had more gold/resources than you could spend....was the best part of the game, because the focus of the game was War. Taking over other players/guild cities...Defending yours from your enemies. It was the most fun of any game I've ever played for that reason. It was non-stop action. Major fights every other day/night....and it was glorious.

The big powerfull guilds were always trying to take your city, and your Alliance of several smaller guilds were always trying to take theirs. And it was a blast. Politics became a huge factor......That, to me, was endgame.

With Xyson....( and dont get me wrong, I'm not a hater, I love the game).....I see a BIG problem with the endgame. When players max out their only character....get their city the best it can be........WHAT IS NEXT? You can't go make another guy and work on Healing, or Magic, or whatever...and even if you could....the question still stands? What's next?

The ability to lose or take over a city, was the endgame. And I am having a big problem imagining what this game will be like in a few months, when most of the players have maxed out their characters, and have nothing to do, but run around and try to find someone to kill.

I hope the Dev's have a solution for this, but as of now, I just dont see it. Thoughts of endgame? What you think will happen?

Hate away, flame on, it's just a thought while I wait for the game to come back up.