Originally Posted by
chaosegg
Let me start by saying I love this game dearly. It is exactly the game I have been looking for for 10 years or more.
I've played everything mmorpgish since EQ first came out, PvP, non-pvp, I've done it all. Spent years in EVE-online as a successful FC, and I love EVE-online as well with several thousand pvp involvements. I played Darkfall for a year and did raiding/defending. I love PvP games that are balanced properly and have some risk/reward (hate WoW/Rift style).
I have some major concerns about the idea of War vs Peace servers as I will discuss below.
I hope the alignment system allows for something like gankers turning evil alignment and then not being safe [even inside their own territory],
and/or a well-thought-out system for siege, conquest, and war (on BOTH servers).
Here is my nightmare:
War server
-gets way to conquer/destroy neighbor totems,
-but is a total gankfest since anyone can declare war on you and then kill you in your home.
Peace server:
-stays the way it is now, and you build a huge city/castle only to have bad neighbors move next door/around you that kill anyone who leaves your city or comes to trade.
-You have no way to get rid of someone(s)' totem you do not like.
-You can only declare consensual war to fight someone in their land and potentially drive them off.
Either way, consensual combat, with only pride as your risk, is not what I came to this game for: there are a ton of games with consensual/arena combat out there which I choose NOT to play.
That being said, I also did not sign on to this game to spend hundreds of my free/entertainment hours building/crafting stuff that someone can destroy in a day of free war just because they felt like it.
So while I am not a "total carebear", nor am I a "hardcore ganker" type of player.
I am willing to bet a lot of people fall into the same category as me, or at least they would if any game could successfully blend/blurr the lines.
I feel that without more detailed information on killzones and totem destruction, the idea of a War and Peace (poorly named to say the least) server split could do the opposite of blurring the carebear/ganker line and will force a difficult choice for many people who would rather have both.