Recommendations:
1. Stick with one server only if able.
2. If population size demands two servers--
1) Set both servers with identical rulesets and timelines so there are no differences between servers
2) Change server names to random names to disassociate from "pvp vs. non-pvp" innuendos
FOR THE WAR SERVER! Griefing =/= pvp people join up! This is the true vision of the game and i hope the population follows it!
No they are not, read his message again incl the update.
the only diference will be in mechanics. like
AllowTribeWar=On/Off
Enable_Wardec=On/Off
IF Enable_Wardec "on" AllowTribeWar=on (peace)
Its minor chances that allows one server to have a more free roam warfare, and the otehr server based on the original dev ruleset.
Question is, Are you fine whit how the server now is (in terms of warfare) if yes, peace is for you, if no you want more warfare as soon as possible then War is for you.
and yes that means the servers will develop differently long term in game but the code, the mechanics the what you can do will be exactly the same. its like taking two servers of any random game and compare them, they both have different styles of players its how servers develop over time. some are rp servers, some have more pvp guilds. others are considered family server. it has nothing to do whit the game itself..only whit the players.
The only difference between war and peace will be that on one PvP oriented players can find more PvP while on the other PvP will be outside the save zones like its now or by -choice- tribal PvP.
(random pick by most known...my view..)
That lets say pandemic stands a chance to loose players if they go on the war server is their own fault.. They are among the biggest shouters for more PvP freedom, Joining them in the first place is asking to be a target in a more open PvP environment.
If Pandemic's PvP crew is going to join the "peace" server cource their crafter ain't up to a more PvP focus server then they done something very wrong in their recruitment and whats worse everyting they said sofar in all those "shutup carebear" threads kinda will make them even look worse..
Now I pulled pandemic as a tribe in this post but ofc there are more who done the same they just are among the most vocal forum irc/users
I dont get how people can keep equating the 2 servers with a sure failure of the game. EVE? Thats 1 of a couple hundred that worked out well in its situation. In comparison, how many multi server MMOs have been succesful? A hell of a lot more than 1. Like i pointed out in my last post with my quote from the update. Its about choices & balance.
All i see from people like you is trying to force YOUR way of playing on everyone else. The 2 servers gives everyone a way to play their way later down the road. 1 is safe, 1 has a lot of risk. Cant handle the risk? Stick to Peace server. But for now, they ar eboth exactly the same servers.
I'm new to this community but not exactly new to MMORPGs to say the least.
The point most posters here fail to see is that among so called 'true pvpers' (whoever the heck even made that term up) AND among griefers, pks and other people who love to make your life hell on earth and otherwise piss you off as much as possible, there are also people who like to craft good shit to use it to make your life miserable. Also, all these kinds of people are eager to actually get something to piss off other people more effectively and to kill faster or more people at a time, thus making their epeen look even bigger.
This essentially means that, clearly, these two worlds will be very different, but they both will happily co-exist. They will develop in different directions, Peace server developing technologies and more advanced stuff way faster, but having an almost non-changing political surface; while War being less advanced in terms of building and other crap but having more dynamic and healthy environment due to lands changing hands often.
In other words, Peace will eventually have huge cities/castles which rarely change owners, while War will only have what's needed to kill that next person/group/tribe most effectively.
My main point is that, if we take the need for having 2 servers as granted, AND possibly have a choice between having EU/NA OR War/Peace, I'd say the latter is much better. The only better choice would be having two War servers, but, given a (pussy) part of this community, this is hardly possible.
One other thing I'd like to mention is that clans which have internal arguments about whether they should go to War or to Peace, should immediately disband. It's a CLAN, a gathering of people who think alike. You either kill, destroy, conquer, eliminate, burn down, freaking dominate, OR you create, build, smile, develop and live happily forever after. There's no third choice.
That being said, see you on War.
I'm sorry mate, but in this case your intentions are not what will actually be manifested. The two servers will ultimately become Good & Evil on their own because of the players themselves. The more aggressive players are who would have ended up being "evil" if we were on one server - these people will mostly be on the War server. The more reactive/passive players are who would have ended up being "good" if we were on one server - these people will pretty much all be on the Peace server. Good & evil (in a game like this) should have a symbiotic relationship, not be separated.
So, while you may not intend to be making a good server & an evil server, that's what you're gonna get.