The elephant in the room is the game can't handle the current population and expected on one server. How many players on a server can this game support?
The elephant in the room is the game can't handle the current population and expected on one server. How many players on a server can this game support?
Come on, Xsyon, that was pure understatement from you, eh?
I'm quite sure that you understand the commotion. We all know there are two types of PvPers. The first one wants to fight against other people that want to fight, to make the fight a measure of skill, strategy and tactic.
The second type of PvPer wants to fight against people that don't want to fight and obviously these players fear that the War server will offer them a less *coughs* victim-rich environment. Or, even worse, it will offer them an environment where players actually fight back.
I haven't counted, but how many posts on this thread are from members of one particular tribe?
This is not correct. The main issue is not number of players on the server. It's number of tribes and homesteads in the starting area.The elephant in the room is the game can't handle the current population on one server. How many players on a server can this game support?
However, I thought this would be a good opportunity to give the war gamers what they've been asking for as well.
They'd have to do multi server one way or the other.. So why not take the opportunity to let the more war orientated types form a social world of warlords, and to let the peaceful types build a more diplomatic world?
Remember.. they have to split the pop either way.. the server doesnt have the capacity or space for everyone and still let new players join the game.
Blizzard =/= Indy. We are talking about two things here. Sandbox MMO's that have a VASTLY smaller customer base than Themepark MMO's that cater to a MUCH larger audience. Multi-server Themeparks work... Persistent sandbox MMO's that are totally player driven, not so much.
Do people think pvp minded players can't craft? Lol.
The difference between the 2 servers is so minimal, I can't believe how much of you are crying over it.
Thanks for the correction but the result is the same. You need a mechanism for spreading the population or you won't be able to handle the load. You should contact someone who worked on shadowbane. Though the games have different focuses I think you'll find they have much to contribute on the dangers of allowing players too much freedom.
Also will players be able to tear down each others "projects?" If so I can tell you stories of all night wall parties.
Ah, ok that make smuch more sense. Though unfortunately ive still got to disagree about some of the points.
As it stands now, yes the good & evil are basically just labels without meaning. But remember, the game is going to evolve based on the players. If a good aligned tribe becomes very powerful on the War server and gains enough influence to start steering the world towards their vision of society, then there will be plenty of reason for the 2 sides to fight, much like IRL.
There are those that are willing to fight for the sake of others & for the good of the people, while there are other who are only concerned with gaining power & glory for themselves. Thats going to be, IMO, the biggest difference between the 2 sides. Those who want to fight for good and build a society of lawful citizens all contributing to help eachother out and have fun learning advancing in relative peace. On the other side you will have those who simply want to rule by force for their own personal gain, even if it means tearing down civilization for everyone else, as long a stheir the richest/strongest thats all that matters..