Cejay "normal MMOs" are roller coaster PvE rides, sandbox MMOs feel more like 70% PvP 30% PvE
well pvpers got what they wanted in the safezones being remove even though its on a seperate server you should be happy just go play there. same as for the crafters having a server they can play on it makes everyone happy so everyone got what they want just be happy and pick a server that has the changes you want.
QFT. They weren't ever really interested in fighting each other, just ganking the carebears and clueless newbs. Give em a fair fight against others who actually enjoy fighting and they threaten to bail. They don't want us carebears to craft in safezones, but they aren't uber enough to do what they say we should man up and do : protect our crafters with warriors.
I think this is a very bad idea. I think the game may have shot itself in the foot. I have a couple of questions which may or may not help me make sense of all this.
After prelude, Safety zones are going to go away and tribal warfare will begin. During this period, is warfare all consensual? or as I thought the political/territorial aspects would take over, But warfare was solidly in?
If Yes is the answer. I have no problems and I will join the Peace server, because that was the original intent behind the game.
If the answer is know. Then I have to re-evaluate the game
I believe that 99% of the ppl are going to choose the PVE server and not the PVP server regardless, thus making for a very poor gaming experience for those players. We've spoken with many from the major tribes and they will be going on the PVE server.
I would rather deal with a bit of a crowded area until some of the mist can be lifted then this two server business.
Please put up an official poll, because I think that you will find that your community does not want this. In fact the other polls about splitting up servers where overwhelmingly no.
nononononononononononononon 2 servers.
I see the opposite happening. Once people get tired of the War server they'll migrate to the Peace server. PvPers tend to get bored more quickly than the crafters who have no problem playing on a server for years even if they never have to get into combat. Thus, griefers will have no satisfaction if they cannot prey on helpless victims, so they'll follow them to what ever server to go to. The War server won't last long because of this...
Dividing the community is not favorable in pretty much all aspects of life...