Originally Posted by
Dubanka
Successfully seiging a city SHOULD BE EXTREMELY DIFFICULT. A DEFENDER SHOULD NOT LOSE WITH ANYTHING APPROACHING EVEN ODDS.
The attacker should have to acquire resources for a 'war totem', seige engines, get them deployed without having them ripped appart by the defenders.
When you create a game with no incentive to attack, or where the penalty for loss is the same, or greater as the benefit from victory, you ensure that very few attacks will be made, unless they are done so with overwhelming numbers.
Do you want to play that game? No conflict unless it's completely lopsided? Really?