Quote Originally Posted by Dubanka View Post
The more you increase the risk of dying, the greater degree we'll go to ensure we don't die.
Hi-penalty pvp only ensures that when it does happens, it is horrible unfair.

it's fairly humorous listening to non-pvp players talk about designing a pvp system. It's like a baker telling a mechanic how to rebuild an engine.
Unfair to who? The one who thought he could win when attempting to kill a player harvesting or the one harvesting without any protection in a harsh world? Isn't the greatest insurance of survival determining if the target is worth the attempt?

Perhaps that baker owned a bodyshop as a prior profession?