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  1. #1
    No smart developer would allow such harsh death penalties as "perma-death". The VAST majority of the gaming public does not like such harsh penalties and would vote with their wallets. At the end of the day, MMOs are there to make $$$. No paying clients = no money. Simple as that.

  2. #2
    Quote Originally Posted by Yuyito View Post
    The VAST majority of the gaming public does not like such harsh penalties and would vote with their wallets.
    Agree, but when you mention "perma death" to the vast majory of gamers, they will think of their lvl 80 WoW char with all epic gear permanently dying in a boss battle, and instantly faint. Obviously, it would indeed suck in WoW.
    And Xsyon won't be a game for the vast majory of gamers, anyway, at least not anytime soon.

  3. #3
    Xsyon Citizen NexAnima's Avatar
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    Quote Originally Posted by Yuyito View Post
    No smart developer would allow such harsh death penalties as "perma-death". The VAST majority of the gaming public does not like such harsh penalties and would vote with their wallets. At the end of the day, MMOs are there to make $$$. No paying clients = no money. Simple as that.
    Which is why in the end we will never see a true sandbox.

    But on that note, What a about a semi-full death system. The name needs work but bare with me. What if, when you died due to a player's hand. The penalty would be so strict it would almost feel as though it was perma? Unprecedented stat loss and skill loss but its temporary. Not by 5 minutes but like 5 hours, what kind of impact would that have on the decision to PvP? Would PvPers ragequit or risk it for the glory? Would this impact war-pacts? Would it add fear to the world? Would this create peace treaties and foreign policy?

  4. #4
    Quote Originally Posted by NexAnima View Post
    Which is why in the end we will never see a true sandbox.

    But on that note, What a about a semi-full death system. The name needs work but bare with me. What if, when you died due to a player's hand. The penalty would be so strict it would almost feel as though it was perma? Unprecedented stat loss and skill loss but its temporary. Not by 5 minutes but like 5 hours, what kind of impact would that have on the decision to PvP? Would PvPers ragequit or risk it for the glory? Would this impact war-pacts? Would it add fear to the world? Would this create peace treaties and foreign policy?
    The more you increase the risk of dying, the greater degree we'll go to ensure we don't die.
    Hi-penalty pvp only ensures that when it does happens, it is horrible unfair.

    it's fairly humorous listening to non-pvp players talk about designing a pvp system. It's like a baker telling a mechanic how to rebuild an engine.

  5. #5
    Xsyon Citizen NexAnima's Avatar
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    Quote Originally Posted by Dubanka View Post
    The more you increase the risk of dying, the greater degree we'll go to ensure we don't die.
    Hi-penalty pvp only ensures that when it does happens, it is horrible unfair.

    it's fairly humorous listening to non-pvp players talk about designing a pvp system. It's like a baker telling a mechanic how to rebuild an engine.
    Unfair to who? The one who thought he could win when attempting to kill a player harvesting or the one harvesting without any protection in a harsh world? Isn't the greatest insurance of survival determining if the target is worth the attempt?

    Perhaps that baker owned a bodyshop as a prior profession?

  6. #6
    unfair in that ther ewould be no fight engaged upon that didn't have the absolute certainty of winning.

  7. #7
    Xsyon Citizen NexAnima's Avatar
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    Quote Originally Posted by Dubanka View Post
    unfair in that ther ewould be no fight engaged upon that didn't have the absolute certainty of winning.
    What's wrong with that? That's how life functions and the fact is, nothing is ever certain not even the obvious.

  8. #8
    Personally, I'd like permadeath, but I can't see it happen.

    Many of the PvPers play these games for combat activities alone, when you take that away they will leave. Permadeath is a great RP-tool in that it makes sure that combat takes place in the context of the game, for a cause. But that also means that combat will happen infrequently - and since many people (I'm not one of them) enjoy combat above all they will just leave the game.

  9. #9
    Quote Originally Posted by NexAnima View Post
    What's wrong with that? That's how life functions and the fact is, nothing is ever certain not even the obvious.
    Life sucks. This is a game. It's supposed to be fun. If the game sucks, it wont be fun, no one will play and the devs will go broke and lose their houses.

  10. #10
    I do not support perma-death, but I do support heavy item destruction like in Eve-Online.

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