Picumnus wrote:
I gotta say it is sad that I am still following this thread; but, I am so here it goes.
From what you wrote above I assume you feel there should be no consequences for "Crime" (ie., killing, stealing, etc). This is not to say that your tribe cannot declare war on mine (I expect all "red" tribes to pretty much declare war on everyone just to make it easy), but you, an individual member of a tribe, should not be allowed to kill me, a member of a tribe you are not at war with, without severe penalties. After all you can't just go randomly kill someone in RL without real consequences.
The rules should not be so severe as to completely exclude the "evil" players but should limit the number that choose that style to those that are willing to run the risks, much as organized crime, gangs, etc do in RL. They know that everyday they face prison or death and yet they choose that lifestyle, those that choose the same role in the game should face similar threats.
Alright back to work
Consequences, sure. But playermade consequences, not an arbitrary system. Just like real life - the "players" have made their laws and the "players" enforce them - there is no magical "hand of god" to "smite" those who do wrong.
You can't kill anyone in real life without severe consequences period. :silly:
Completely agree that rules should not be severe, but since I'll most probably be on the receiving end I perceive the acceptable severity a lot lower then you, who is on the end that never has to face it most probably. Should this not be up to those who actually play this sort of playstyle to say what is and what is not severe enough since you wouldn't exactly know or ever even feel it?
Tradeprawn wrote:
We're not talking about real world here pal. We're talking about a game. People should enjoy it. If your a ganker and don't like the penalty go play another game. Xsyon has so much potential, I don't want it to turn in to groups of gankers wondering around killing every lone player walking around. Want to fight? Pick on someone your own size or face the consequences. I would think there wouldn't be many who would choose to play that way. That's the point.
Exactly, we are not talking about real life. Stop trying to push the laws and ethics of real life.
People should enjoy it. But what you enjoy is not necessarily what everyone else enjoys. Your enjoyment is not more important then someone elses. Stop being such an egomaniac
By your zerg-whining big tribes should be severely penalized and made to quit because the small and the weak can't handle them. But that's not right is it.
We are talking about a whole new society here. One without countries or kingdoms (at least initially). In any such new and barely starting societies Might is Right - just have a good look at earth history. It should be up to that society to evolve past the point where might is right to a point where right is right :silly:
It shouldn't be a lawful environment from the get-go, it should earn that right by evolving to it naturally.
We can argue here endlessly, but in the end it will be up to the fact if the developers want this to be a sandbox, where players are given their own choices and paths or have their paths paved out for them like themeparks...or worse, Hello Kitty Online.