necoo wrote:
While I am for playing how you like to play, developers generally set the game rules. Some will like these rules, others will not. Just saying.sisler86 wrote:
pking should have absolutely no restrictions what so ever... it should have consequences but no restrictions. the game mechanics should act like the laws of physics, defining what you can do but not defining what you can't do... they should not be made in attempt to prevent people from playing how they like to play regardless of how they play.Firefork wrote:
This is not a PvP game. This is a game that includes PvP. There is a difference. From what I have read (and experienced through gameplay) so far is that this is a game that is focused more on scavenging, building, and living amongst a society and rebuilding communities. Of course fighting and war will be part of it, but that's not even close to the intent or focal point of the game.Jeopardy wrote:
Why don't we have a HUGE arrow (200 meter high)on the head that all player can see and then a sign on it with KILL ME.1. He receives a chain link attached to his ankle. Each link he wears slows his movement speed down. He can have a maximum of 10 before he can no longer walk at more than crawl speed. He can have a blacksmith remove the links, one per RL hour. However, the blacksmith would earn some form of bad reputation for each link removed and thus, also earn links after so many are removed for others. Once the player is maxed out (10 links) that player can also be captured easily and placed in jail.
Nhaa, i can't even see why you even consider to play a game that
has world pvp.
PVP games is for players that loves PVP and you should not be punished if you choose to kill an other player.
You should be rewarded for it instead.
I do agree though, I don't think that a PK should be THAT restricted for attacking someone.