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  1. #451

    Re:PvP vs. PK and some general impressions

    Reynolds wrote:
    They might moan about it but as long as the penalties are reasonable (Permadeath for evil players would be going too far) they will continue to pk as the rewards outweigh the additional risk they face.
    On a sidenote: No, permadeath wouldn't be going too far. In fact, i think it doesn't really change much.

    From Haven & Hearth:

    Fail indeed. Permadeath only matters if you actually die. You don't die ganking noobs, so noob gankers don't give a damn.

  2. #452

    Re:PvP vs. PK and some general impressions

    Jadzia -

    I didn't quote the other part, because absolutely nowhere does it say that PvP will take a backseat to other systems. PANZER is 100% correct about your spin on things.

    What's going to stop me and 100 others from declaring war on your tribe and giving you dirtnap after dirtnap? Nothing, unless your tree-chopping tribe pulls an Ewok and kills us with logs. :P

    What's going to stop me and 100 others from wandering around and PK'ing you without a wardec, because we want your resources, which is not "mindless ganking" (Xsyon quote)? Nothing, if we don't mind taking the alignment penalty.

    So... Maybe the statement you should be making is: "PvP won't be the focus for me."

    I like crafting, exploring, etc., but my focus will be PvP. The only way the devs are going to stop that focus is the take PvP out of the game. If that happens, you'll have about 10 people playing. But, I don't think we have to worry about that:

    "If you wish to stay safe best suggestion I can make is stay close to home or go out with an armed escort.

    I do not mean to be brash but something like this will not change. Xsyon is making the game how he would like it, at least to a point. FFA PVP is included in the "my game" section. After he is happy with what he has then he will ask for player input on other aspects of the game.

    Trying to make this game flagged PVP, PVP zones, or any other form of limited pvp simply won't happen."
    - Virtus

    If you wish to challenge a statement with strong conviction from someone who seems to know the dev well, then go ahead.

  3. #453

    Re:PvP vs. PK and some general impressions

    JCatano wrote:
    Jadzia -

    I didn't quote the other part, because absolutely nowhere does it say that PvP will take a backseat to other systems. PANZER is 100% correct about your spin on things.

    What's going to stop me and 100 others from declaring war on your tribe and giving you dirtnap after dirtnap? Nothing, unless your tree-chopping tribe pulls an Ewok and kills us with logs. :P

    What's going to stop me and 100 others from wandering around and PK'ing you without a wardec, because we want your resources, which is not "mindless ganking" (Xsyon quote)? Nothing, if we don't mind taking the alignment penalty.

    So... Maybe the statement you should be making is: "PvP won't be the focus for me."
    You have closed your mind and your ears to the facts which you don't like. I've tried to get through of your blockade, but I can see its hopeless. I have no problem to leave you in your fantasy world where Xsyon is a PvP focused game...you will have to wake up on the first day when you log in the game.

    I can tell you whats going to stop you PKing me or anyone others all the time...its the developer, who stated he wants the PvP to be RARE. I can't do anything else, its bold, capital letters, red color. If you still can't see it I give it up lol.

    Here is a thread about server selection. Read the first 2 pages, and you will see that how different is Xsyon's opinion about PvP than Virtus's.

    http://xsyon.com/forums/7-public-sup...rver-selection

  4. #454

    Re:PvP vs. PK and some general impressions

    Jadzia wrote:
    I can tell you whats going to stop you PKing me or anyone others all the time...its the developer, who stated he wants the PvP to be RARE. I can't do anything else, its bold, capital letters, red color. If you still can't see it I give it up lol.
    Themepark craftastic game, here we come.

    It already exists with a miniscule subscriber base with a game-play setting around a post apocalyptic world and consensual PvP; its called Fallen Earth.

  5. #455

    Re:PvP vs. PK and some general impressions

    Still waiting for you to show me where he said:

    "PvP is going to be rare".

  6. #456

    Re:PvP vs. PK and some general impressions

    Ciik wrote:
    Themepark craftastic game, here we come.

    It already exists with a miniscule subscriber base with a game-play setting around a post apocalyptic world and consensual PvP; its called Fallen Earth.
    Being ridiculous doesn't make you hardcore.


    edit:

    JCatano wrote:
    Still waiting for you to show me where he said:

    "PvP is going to be rare".
    Well, what makes the difference between PvP and PKs for you?
    For me, PvP = focus on combat, PK = focus on killing.
    There's usually not much combat happing during a PK.

  7. #457

    Re:PvP vs. PK and some general impressions

    VowOfSilence wrote:
    Ciik wrote:
    Themepark craftastic game, here we come.

    It already exists with a miniscule subscriber base with a game-play setting around a post apocalyptic world and consensual PvP; its called Fallen Earth.
    Being ridiculous doesn't make you hardcore.
    It's not my intention to be hardcore; don't know what that is in reference to. But Being honest makes me a realist.

  8. #458

    Re:PvP vs. PK and some general impressions

    VowOfSilence wrote:
    Reynolds wrote:
    They might moan about it but as long as the penalties are reasonable (Permadeath for evil players would be going too far) they will continue to pk as the rewards outweigh the additional risk they face.
    On a sidenote: No, permadeath wouldn't be going too far. In fact, i think it doesn't really change much.

    From Haven & Hearth:

    Fail indeed. Permadeath only matters if you actually die. You don't die ganking noobs, so noob gankers don't give a damn.
    So if evil people suffered permadeath and non evils suffered small skill decay for death you don't think that would affect the number of Evil people on the server?

  9. #459

    Re:PvP vs. PK and some general impressions

    Reynolds wrote:
    So if evil people suffered permadeath and non evils suffered small skill decay for death you don't think that would affect the number of Evil people on the server?
    Maybe there would be less evil players, but the amount of ganking and PKs won't change much. Fair fights would get even rarer, because nobody wants to lose their character. Instead, evil would start playing it safe and gank even worse, if they're allowed to. They'd mostly attack targets that can't fight back or retaliate. At least that's what happened in H&H, and it kinda makes sense.

  10. #460

    Re:PvP vs. PK and some general impressions

    I dont understand how people can understand that this game will allow players to attack them, readily admit that it will upset them if that happens "for no reason," and expect not to be upset.

    Most of you against pvp/pk'ing are going to have to get a little thicker skin. This game has a lot of great features that will should entertain us all, but as long as pvp CAN happen, it WILL happen. If pvp can happen, ganking/griefing WILL happen. The only thing up for debate will be the frequency that those things happen, and that's up to the community.

    I enjoy pvp personally, but i really hope that there's enough other things in game to do that the "carebear" crowd will stick it out too. The goal is for both sides to enjoy themselves, despite opposing ideas of whats fun. Hopefully this game has a strong anti-pk crowd to facilitate that. That's really everyone's best hope.

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