Jeopardy wrote:
So far it looks like your two suggestions are an example of it done wrong.Largion wrote:
PvP done right is fun, and adds challenges. Done wrong, destroys the game.Why do you even want to play a game that have pvp options or even a online game?
You worded it that "Each time a player kills another one" NOT whenever they are caught. This is confusing, can you explain how somebody would be 'caught'.Actually, if you are willing to PK, then you should be willing to have a price as well if you are caught. Something equal to the cost of what you took. Control should be based on player laws or developer rules. So yes, you can control.What if they think your house is the ugly one? You cant controle outhers in a mmorpg.
This is a team oriented game. If you don't want to be ganked for your goods then work as a team with some like minded folks. In the event you run into some PVP or it runs into you, you'll have better chances of keeping your goods.Sounds to me like you havent played may building style games. You can't mine a piece of ore, run to town and bank it. It takes time to collect and craft (or at least it should).If you mine for 4 hours and dont bank your items you deserve to lose them.
This is a brand spankin' new game. It's up to the developer to decide what type of player base he wants. It's up to us to let him know what we want.