Originally Posted by
Cyrus
IT engineer myself, and here's my opinion.
EVE Shard / Clusters are the best thing ever, but this can't work for Xsyon :
- EVE has space portal "gates" connecting galaxys, so each galaxy could be on a separate server if needed because of crowding (Jita ...). Quest are in instances, with warp "gate". Global statistics, inventory, registers, are on separate global servers. All is calculated on SQL server, without any realtime collision calculation, based on numbers and stats. You just can't aim, but only select and click the button "calculate". And it's a highly optimized SQL stored procedure that will run and answer hit or miss.
- Xsyon zoning is efficient for world landscape loading, but I doubt the zone transition could take a player and change his server seamelessly without some "gate" between the big world squares.
There's no underground, no continents to separate things in the world. And there's some real collision calculation during combats ... In fact, i guess it's the heavy and hard thing to implement for ranged (bow) combat, that could kill one server load, or reveal to the players that the (ranged) combat system is definitely broken.
Planned world growth is 10 time the actual zone hidden in the green myst ... That could be enough, or not. We will see. But server load could be problematic.