Results 1 to 10 of 26

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    would you prefer 2 servers to own more land ?

    it seems the changes being made are to lesson the amount of land we could own because the engine cant really handle the loads

    I'm starting to think if we had two servers could we get more land ownership and go back to the way it was

    Just a thought, I know this would make pvp less fun

  2. #2
    Xsyon Citizen
    Join Date
    Feb 2011
    Location
    Intensity in ten cities
    Posts
    435
    No. Players make the game, not land. No need to spread out the playerbase too much. Jordi has a plan for dealing with the initial server load, and this happens in plenty of MMOs. It will be fine.

    /thread

  3. #3
    No. I prefer one server. Better politics, better sense of community, more tension = more pvp.

  4. #4
    Quote Originally Posted by wulvgar View Post
    it seems the changes being made are to lesson the amount of land we could own because the engine cant really handle the loads

    I'm starting to think if we had two servers could we get more land ownership and go back to the way it was

    Just a thought, I know this would make pvp less fun
    I'm for whatever the population can do. If we have enough people to get decent game play on 4 servers than so be it. Splitting us due to server/coding problems where the end result is not enough people to interact with... well, tackling the coding issues will be a much better long term investment.

  5. #5
    Visitor BigCountry's Avatar
    Join Date
    Feb 2011
    Location
    Way down deep in a bottle of ale...
    Posts
    414
    Quote Originally Posted by Soulwanderer View Post
    I'm for whatever the population can do. If we have enough people to get decent game play on 4 servers than so be it. Splitting us due to server/coding problems where the end result is not enough people to interact with... well, tackling the coding issues will be a much better long term investment.
    /this

    And we will find this out come Saturday.
    lol

  6. #6
    I'd prefer 2 servers to have more lands, but I think we have no choice now. Well at least I hope, one more change before the launch would be crazy, really. Its sad imo that we are stuck on one server with not enough land, this will make the next 1-2 months' gameplay kind of temporary...settlements won't be final, everyone will just wait for the new lands to open up to see if there are better spots.

  7. #7

  8. #8
    I prefer 1 server. I don't like sharded games. But the way it's being done, everyone will be packed into tiny spotslooking like a bunch of New Town's in wurm and no one will have room to do much. Over crowding will wipe out resources in a heart beat far faster then they can regenerate forcing everyone to move like a plague across the map. And in a very short the map will be a mess of abandon barren terraformed spots.

  9. #9
    1 Server only.

  10. #10
    Here is my thought on this because some of you know I was one of the more vocal people *against* War and Peace in the discussion threads, though I feel most people agreed with my position.

    Ultimately, what would produce THE most interesting version of Xsyon, and what could be used as a huge selling point for the future growth of the game, is having the entire community on one server, just like EVE. Why? Because how amazing would it be if every player of this game, and everyone on the forums or in IRC chat, plays on the same server as you? We would all share the evolution of this game together as one big community. This changes a lot more than you may think. If you have never played a thriving sandbox game before, then you may not know that the players ARE the content in this type of game. The more interesting people you have on your server, the better.

    Now, I am a tech, and a coder, so I realize this may or may not be technically feasible. EVE is a space based game (until they expand it soon), and by comparison, the amount of effort needed to expand the space in the game is probably a lot less than a ground based game. I'm sure there are many, many other technical challenges I know nothing about, not being an MMO programmer.

    IF WE MUST have multiple servers due to a high load of players and the technical inability of the developers to expand a single server, then the rules should be IDENTICAL on all servers, so that we do not upset the balance of players any more than we have to.

    War and Peace, no matter what the technical rule set was, caused people to see one as PvE and the other as PvP and make server choices based on this. Right or wrong, that is what happened. This would have split up the community in a way that would have made it less diverse and interesting and ultimately may have killed the game.

    This is my opinion, and the devs may have a different vision. Someone posted a Goodbye Letter on the forum from one of the well known Mortal Online players. This is a good read and can serve as a crystal ball for this game in many ways.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •