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  1. #1

    Re:Conflict, Death, Consequences and Decisions

    Virtus wrote:
    /me shrugs
    You told me to move the question in here. So you don't know?

  2. #2

    Re:Conflict, Death, Consequences and Decisions

    I wasn't telling you i was saying that topic was getting off topic in general.

    nope, don't have a clue :huh:

  3. #3

    Re:Conflict, Death, Consequences and Decisions

    MrDDT wrote:
    I dont think it takes both sides to have a war, but there is a time delay before you can go into war with someone unlike DFO where you say "WAR" and 2 seconds later you killing some guy that has no clue wtf is going on.
    How do war declarations work, and what's the difference between war and regular fighting between tribes?

  4. #4
    Xsyon Citizen
    Join Date
    Mar 2010
    Location
    Alberta Canada
    Posts
    3

    Re:Conflict, Death, Consequences and Decisions

    Another reason, not to have alts..i make a player follow the good path, be nice and do everything right..scope out a friendly town and a few player...then i log off, and log on an alt..an evil bugger whos rep i dont care about..i PK with out consiquence. take stolen loot give to a friend, log out..log in my good player ta da..i have PKed with out consiquence..

    Take it up a step..my entire clan does it..you see my point..i hope theres no alts..thats all i can say..it removes consquence..just food for thought

  5. #5

    Re:Conflict, Death, Consequences and Decisions

    There will be loop holes in every system. Just because a minority of people will find a use for said loopholes doesn't mean we should restrict features for others.

    People who really want to do this will simply sign up with a different account altogether.

    People who want to do such things, will find a way.

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