Page 2 of 24 FirstFirst 123412 ... LastLast
Results 11 to 20 of 233
  1. #11
    Xsyon Citizen
    Join Date
    Feb 2010
    Location
    United Kingdom, North Yorkshire.
    Posts
    425

    Re:Conflict, Death, Consequences and Decisions

    The loot system is alright but i hope we don't loose the best of out armour!

  2. #12

    Re:Conflict, Death, Consequences and Decisions

    Can be loot heads as a reward?

  3. #13

    Re:Conflict, Death, Consequences and Decisions

    this sounds awesome!

    Ah i am getting more and more excited about this game

  4. #14

    Re:Conflict, Death, Consequences and Decisions

    darkrounge wrote:
    The loot system is alright but i hope we don't loose the best of out armour!
    Well that depends if you want to take your best armour with you doesn't it?
    What's the point in going out to battle if there's no risk or reward?

  5. #15

    Re:Conflict, Death, Consequences and Decisions

    Yesss full loot.

    You guys and ladies better keep your combat skills tempered.

  6. #16

    Re:Conflict, Death, Consequences and Decisions

    Is PVP server based? i.e. PVE or PVP server choices?

    Or is this primarily a PVP game on all servers?

    P.S don't hate the carebaer crafters.

  7. #17
    Xsyon Citizen
    Join Date
    Feb 2010
    Location
    United Kingdom, North Yorkshire.
    Posts
    425

    Re:Conflict, Death, Consequences and Decisions

    Cradlejoe wrote:
    darkrounge wrote:
    The loot system is alright but i hope we don't loose the best of out armour!
    Well that depends if you want to take your best armour with you doesn't it?
    What's the point in going out to battle if there's no risk or reward?
    From what I'm aware, if you go out to battle your out for a competitive war.
    Meaning your thriving to win.

    In order to accomplish this, you'd have to wear the best of armour to win the battle.

    And get a better chance of defeating the other enemy.

  8. #18

    Re:Conflict, Death, Consequences and Decisions

    A game with the scope that this one tries to have needs to also have a certain population level... Free For All PvP isn't exactly a huge selling point for anything but the most hardcore players, and a game like this needs more than just a hard core. It needs a population for the complex economy to function, and so on.

    The ideas sound cool, but I think you're going to have a hard time succeeding by appealing only to the PvPers.

  9. #19

    Re:Conflict, Death, Consequences and Decisions

    Didn't you read that just attacking anyone you want will have large consequences for you?

  10. #20

    Re:Conflict, Death, Consequences and Decisions

    Cradlejoe wrote:
    Didn't you read that just attacking anyone you want will have large consequences for you?
    Yeah... and I then thought like a griefer, took one look at the consequences, and realized the average griefer's response would be "So?"

    Sorry, the consequences I see... aren't.

Similar Threads

  1. Terraforming does it work
    By Deadskull8 in forum Prelude Talk - General Discussion
    Replies: 20
    Last Post: 11-09-2010, 06:51 PM
  2. Idea of the game
    By Logan110 in forum Prelude Talk - General Discussion
    Replies: 4
    Last Post: 06-12-2010, 03:25 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •