Around this...
Exactly. If the person/people designated as 'leader' were to abuse that power, I would find another tribe and pk the you-know-what out of my former leader and I don't pvp at all. There has to be some respect from your leaders.
I totally agree with that too Yoori.
Since folks come here to play a game, and since people like their privacy... No privacy will NOT set well with many if not most players.
Abusing that will cause a tribe to dry up pretty fast I think and is a self-correcting error in my book.
As a small group of players we currently handle this pragmatic. Every member has access to the baskets on tribal land. If a member wants private storage all he has to do is grab a basket from the tribe storage, drop it just outside the tribal land and do with the basket as he sees fit.
Okay, we might introduce a Novice rank for new members without access to the baskets if the tribe would get more members.
We're an autonomous collective!
We're a consultative oligarchy.
I bring all important decisions up for discussion. The tribe quickly goes off topic, so I decide what I'd like. The decision is promptly ignored by everyone, including me.
We follow strict Marxist Lennonist principles.
"All we are saying is give peace a chance." -- J. Lennon
"Of course, you know, this means war!" -- G. Marx
Ravelli
Would love to play as a nomadic theocracy... Guided by the spirits of the land, moving settlement from season to season.... but as far as i know, there aren't any packable tents in the game yet, and no beasts of burden... but some day... (i hope) =)
Communal Republic
- common goods shared (rare stuff isn't just out of paranoia of sabotage)
- members are expected to share within the tribe first. tribe > personal gain.
- strategic decision making usually made by council vote, although, often times by general consensus of the tribe
- there is a 'head' but that person is typically just a mouthpiece, altho will dictate direction when stalemate occurs
- leadership rotates among the council as necessary.