Originally Posted by
d3m0nd0
Perhaps the issue is infact just to MANY ingame systems regulating the good/evil scenario, personally i think there should be a looser grip on this system, and let the community its self govern how evil/good players are dealt with. An example, a lone PK'er skills a gatherer, takes all the resources from him, however, unknown to the PK, that gatherer is a main point man for some of the main stream crafters on the server, who make the best items/equipment/whatever, upon learning, the resources he was about to recieve have been stolen, he can no longer continue his craft having to wait , or even worse, having to endure some minor stat decay! Now the PK'er in question wants so nice shiny axes making em, think hes gonna get em made easily? Perhaps not. I know there are loop holes to this, but in a sense, theres loop holes to those loopholes. And being left out of an ingame system, infact makes this games social system, far more complex and interesting. And to boot, really puts more
sand into this sandbox. Player generated content ftw.