Quote Originally Posted by mrcalhou View Post
Also, why can't games become more fun. I mean, I know some people enjoy just clicking their mouse over and over again, but practically every MMO that has ever come out uses click and wait crafting and harvesting. I think it's getting pretty old now.
The best harvesting and crafting is when it is a mini-game. For example, in Ryzom (a good sandbox game), you harvest by first prospecting for mats, and then harvesting them. Except, mats can explode when you harvest them, and you die. You have to watch the danger bar, and quickly react by using a placate skill before going back to digging. That could not be automated. Harvesting is essentially like fighting a mob for it's mats.

Vanguard had a good crafting mini-game system: as each action is performed, there is a chance of an error, and you have to quickly apply the correct counter-measure. Again, not easy to automate.