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  1. #1

    you caved to junk pile whiners...now

    Now how about adding more trees, sand, tar, chalk, and obsidian where they're scarce....yeah...that's right...might as well give everyone everything. Wouldnt want some people to actually have to enteract with others. Make every tribe or homestead self sustaining.

  2. #2
    No junk.. no crafting..

  3. #3
    Quote Originally Posted by randomt View Post
    No junk.. no crafting..
    I don't think Deacon really understands that. I do, though. You know, I've never even seen tar, and haven't bothered to look for it? I assume I will be trading for it, plus most other things. But junk is necessary for crafting, and crafting is a pretty big deal, yknow, Deacon?

    You seem to think that wanting something that makes the game possible to play without ten hours spent scavenging for every one hour spent crafting means players want everything else, too. And I never did, and I doubt anyone else who has a reasonable concept of a game that creates challenge and player interaction does, either!

  4. #4
    It kinda sucks that so much stuff relies on "junk." One of the biggest problems I think with Darkfall was that there was only three main resource types and they were found EVERYWHERE.

  5. #5
    Xsyon Citizen Zarin's Avatar
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    Mar 2011
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    Deacon, the economy and interactions with tribes isn't going to be dependent on junk piles (hence their name) - well at least wont be sold for a lot. The economy will be supported by the players and what they craft and trade to other tribes. There's no real economy if it's just struggling to get junk, getting your skills up, and a few basic items crafted.

  6. #6
    Quote Originally Posted by Zarin View Post
    Deacon, the economy and interactions with tribes isn't going to be dependent on junk piles (hence their name) - well at least wont be sold for a lot. The economy will be supported by the players and what they craft and trade to other tribes. There's no real economy if it's just struggling to get junk, getting your skills up, and a few basic items crafted.
    If anything, more junk piles will reduce the value of resources obtained from them, which will increase the value of rare items such as tar, and to a lesser extent perhaps, sand, basalt (if that makes good bricks, not entirely sure), and obsidian.

    I am looking forward to the day other mechanics replace junk piles, but until that happens, I see more junk as a good thing. Solo players and small tribes will now be able to move into the mountains and away from the large tribes. A huge amount of the tension, arguments, and outright hatred will be no longer have a focal point.

    I am sitting on a nice pile with a nice view, and there's even water, sand, basalt, and limestone in the area (not in my homestead area, mind you, just in the area in general). But I'm eager to pick up stakes yet again and move into the mountains, far from flat land, for the sole reason that it will get my unloved, raggedy, mud hut dwelling homesteader totem off a spot that a larger group of players could utilize more efficiently.

    I still don't know why this place was even available when I finally got in game and found it (after losing my first spot), but I'm glad it was. And I'm even gladder at the thought of moving on before my location causes any unpleasantness or causes anyone to feel that I'm being unfair and selfish to have taken the spot. I want to get along with my neighbors. Maybe that's not very pvp of me. Maybe it's even disgustingly carebear, but I find MMOs to be vastly more pleasant when I'm living next to people who are glad I'm there.

    Plus, more widely spaced junk piles means my neighbors, however friendly they may be, will probably be a little further away from me, which I also prefer. I never did like the thought of rubbing elbows with everyone, all huddled up around corners of the same pile.

  7. #7
    More resources means less conflict over resources and that means less incentive for PvP. I don't know about the rest of you, but I didn't pay for the game with the intention of playing a shittier version of Minecraft.

  8. #8
    Quote Originally Posted by Deacon View Post
    Now how about adding more trees, sand, tar, chalk, and obsidian where they're scarce....yeah...that's right...might as well give everyone everything. Wouldnt want some people to actually have to enteract with others. Make every tribe or homestead self sustaining.
    You sound exactly like the whiners of which you complain.

    Quote Originally Posted by Armand View Post
    Seems like the idea is to stall resource related pvp until the actual mechanic is fully implemented. Those of us who want that territorial control/conquest mechanic will have to be patient, I guess.
    I'm afraid you will have to hold onto your dreams of virtual world domination just a little bit longer.... now stop sucking your thumb and please, keep your hands on the table where we can see them.

    Zerlargal

  9. #9
    Quote Originally Posted by Zerlargal View Post
    You sound exactly like the whiners of which you complain.



    I'm afraid you will have to hold onto your dreams of virtual world domination just a little bit longer.... now stop sucking your thumb and please, keep your hands on the table where we can see them.

    Zerlargal
    Poor Armand, that was pretty harsh, Zerlargal. All he said was it stalls what is essentially meaningful pvp until the mechanics are implemented. He isn't a member of a tribe I associate with daily calls for a map takeover zerg.

  10. #10
    I'm a harsh bastard with nothing to do -> points at Xsyon dev's

    I take back the thumb comment,... :-D

    Zerlargal

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