Since the game is featuring a soft cap and skill decay, I have an idea for "Skill Priorities":

- You manually or automatically (based on actions) list the skills and their priority they have.

- Those towards the top have a lower skill decay (and could have a higher chance of craft or drop) than those at the bottom, they still decay but aren't as affected as much as the others.

- You could only change the Priority List every week or so to avoid any exploitation.

- Encourages players to focus on certain skills and professions, solo or in a tribe, while they still can max all.

- Would most likely help out the economy as players would have a focus in tribes and would encourage you to trade with others and other tribes based on their focus.

- Still if someone wants to have every skill maxed, they could.

- Still is purely a skill based system, but helps against the grind and promotes a healthy economy.

What do guy's think of this idea?