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  1. #21
    Quote Originally Posted by wyldmagik View Post
    You may not have a concept on its programming, but adding debug routines in an all ready buggy and lagging to death code, WHILE in launch phase and paying customers is priceless
    Or they could just leave it and not fix it, yeah?

  2. #22
    Speculation in my tribe led to the possibility that rain was causing server failure and lag the other night also the autodialing function is fucked up so it might be a culprit

  3. #23
    Quote Originally Posted by Surly View Post
    Ten bucks on terraforming.
    Agreed.

    Seriously though, this must be the case because when the map is changed, it is updated on everyone's client. Notice when you load into the game, it takes forever to load "Zones" and "Entities"? Well, it is loading the entire zone since there are no instances.

    Also, why is pvp enabled when it is too laggy to hit anything, poo poo.

  4. #24
    Quote Originally Posted by mantoe View Post
    Agreed.

    Seriously though, this must be the case because when the map is changed, it is updated on everyone's client. Notice when you load into the game, it takes forever to load "Zones" and "Entities"? Well, it is loading the entire zone since there are no instances.

    Also, why is pvp enabled when it is too laggy to hit anything, poo poo.
    How would it be terraforming when they had that feature turned off and the same lag persisted?

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