Originally Posted by
Hellaciouss
This is where you're failing to see the point. If one of the tribes is a warring tribe and the other isn't, the warring tribe can do absolutely nothing about the non-warring tribe. So what if the warring tribe can kill you outside of the grounds, you spawn a few yards away, you can also kill them, which lessens their numbers when they are having to fight you to defend their resources that you are taking as well as defend against a warring tribe that can kill them. The system you want to put in place is massively exploitable, and WILL BE MASSIVELY EXPLOITED! People WILL exploit these holes to their absolute full potential, there is no if's, or and's, or but's, they will exploit these holes to the best of their ability and it will kill any incentive warrings tribes have to stay in the game.
There is way of dealing with an aggressive force if you're not the fighting type. You can hire protection. You can use dimplomacy. You can move to a hostile free area. There are however absolutely no ways to fully deal with an invunlerable tribe sitting on your territorys doorstep. If they are set on making tribes be able to go invulnerable, give them their own server so they can play Sims without causing a massively exploitable system.