Quote Originally Posted by Hellaciouss View Post
So I was having a discussion with two others in IRC who seem to believe you shouldn't be able to remove someones claim to land. To me, that would make this game very, very boring. What else would the point of the game be? What would the "End Game" consist of if not being able to remove someone else's claim to land? By destroying what another tribe has made in a long "siege" and in the end being able to destroy their "claim totem" so they have to move elsewhere in the world and start again, away from those who kicked them out?


Also, thoughts about how to expand...currently I believe the only way to expand your tribe is through numbers. This needs to be thought over. Smaller clans shouldn't be limited in land size by numbers alone. Tribes should be able to expand through PROGRESS. Through hard work. Not through numbers alone. The only thing a larger tribe should be able to do is expand FASTER, as obviously, they have more people that can do more work then a smaller one, but a 10 man tribe should still be able to reach the same amount of "claim land" as a 100 man tribe, albeit much slower as only 10 people are working on expanding compared to 100.

This stuff needs to be discussed, because I know I for one didn't just sign up to empire build without being able to completely destroy other peoples stuff and not be able remove their claim to the land they claimed. That would make this game completely boring if you couldn't push someone away from your tribes "territory" through force if necessary.
When sieging will be implemented tribes will be able to choose if they want to be a warring tribe (aka siegeable and being able to siege others) or not. This will be a one time choice, or something that is very hard to change later. If a tribe choose to be non-warring then their main territory will keep its safe zone status.

Later on tribes will be able to claim additional lands. These lands will be up for contest anyway, both for warring-non-warring tribes.

This is a very good setup imo, tribes who enjoy wars can choose to be warring type and siege other warring ones, while tribes who prefer to live in peace can do that but will lose the ability to conquer other tribes' main city.

I agree with your suggestion about tribe territories. It would be much better and more interesting if tribes had to work for the size of their area.