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  1. #1
    I agree with Wolfmoonstrike also - we set up next to a forest deliberately so we would have a wood resource close by. we now have no wood at all anywhere near to our camp due to the spitefulness of other people and the fact that they removed an entire forest overnight. We now need the ability to re-grow said trees or make it so that this cannot continue happen in the future to other tribes.

  2. #2
    Definitely think it needs to be made a lot harder for 1 person to destroy such a large area as they can now. No reason to stop the ability to do it all together imo, but it should be a considerable task to totally destroy everything, giving people an ample chance to try and stop them.

  3. #3
    And yet more complications seem to arise:

    1) "Make it so players can't destroy a stump unless its on your land (or tribe's land)" - The problem here is, as Liil said, we set up next to a forest, not in the forest. Technically, there aren't any trees on "our" land.

    2) "No, I do not think that trees should be able to be cut down so quickly." - If they make it hard for people to cut down trees for "PvP" purposes, they make it equally hard for people who need those resources to achieve. It's not really a deterrent.

    Further, along those lines, making it prohibitively long to destroy a stump might be an acceptable/possible partial deterrent (if you've ever tried to dig up a stump you know how much that sucks), but since the only thing being claimed there is time it has limited use.

    3) "but it should be a considerable task to totally destroy everything, giving people an ample chance to try and stop them. - The problem here is that there is no way to "stop" them. You can drive them off temporarily, but considering that unless a tribe is able to field a watch 24 hours a day, all anyone has to do is wait until off hours before doing what they want to do. Wash, rinse, repeat and it's really only a minor end run for the ones doing it while the people who legitimately want to gather those resources find it even harder to do so. (Resources gathering is -already - hard)

    Unless, of course, you meant the destruction of resources part, by which I agree... you wouldn't be able to get rid of a forest full of trees that quickly.



    Also, if I understand it correctly, trees already regrow without the stump just randomly. While I'm all for such a thing (maybe just an increased respawn timer), and obviously the solution needs to be a combination sort of thing, the bottom line is motivation. Again, my major concern is that no mechanic rewards PVPers (by letting them engage in behavior they like with little to no effort) while leaving other players vulnerable. And while I'm enjoying the crafting/resourcing/building part of Xsyon, if I just get to be a moving target for PvPers to practice on while doing so, my enthusiasm for the game is seriously dampened.

  4. #4
    Quote Originally Posted by wolfmoonstrike View Post
    I think the best solution might be a simple one.

    Make it so players can't destroy a stump unless its on your land (or tribe's land). So it'll still allow some for some form of "dickory" but after awhile it'll just be too much of a pain in the ass to keep chopping down a tree every respawn cycle for most people.
    This is honestly a pretty damn good idea.

    Quote Originally Posted by madea View Post
    And yet more complications seem to arise:

    1) "Make it so players can't destroy a stump unless its on your land (or tribe's land)" - The problem here is, as Liil said, we set up next to a forest, not in the forest. Technically, there aren't any trees on "our" land.
    I think you misread his idea. If its not on anyones land it couldn't be detroyed, like Rocks. Thus the stumps would be safe.



    I've heard that trees will regrow nearby if the stumps are destroyed, just not ON the stumps like if they aren't destroyed. Could be the fix is already in place, we'll find out after the grow cycle.

  5. #5
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    I think making it extremely time-consuming and stamina-intensive would be best, thus making it easy to chase down and kill someone who's doing this to your surrounding lands.

  6. #6
    Quote Originally Posted by jumpshot View Post
    This is honestly a pretty damn good idea.



    I think you misread his idea. If its not on anyones land it couldn't be detroyed, like Rocks. Thus the stumps would be safe.



    I've heard that trees will regrow nearby if the stumps are destroyed, just not ON the stumps like if they aren't destroyed. Could be the fix is already in place, we'll find out after the grow cycle.
    Ah! So I did; thank you for pointing that out. I retract my objection on that point, then. :3

  7. #7
    As in almost every PvP game you get things like this, that the community will find to use as tactic.

    Chop down all the trees in your enemies area.
    Pave over their junk piles (I'm betting you haven't had this yet).

    Numerous other things that can be done. And yes, either it's intended, which I believe it is partially intended, or not realized the full extent of what can happen. In either case, you can just wait for clarification of the intent, or for a fix. Other than that, additional debate probably won't serve much more purpose.

  8. #8
    ummm if you dont like your neighbors move. Simple solution. And dont tell me ppl follow you around just to grief you, aint buying.

  9. #9
    Have you ever tried to dig up a stump in real life? Its f***ing difficult as hell! Make removing stumps a 5 minute cool-down that saps all your energy. Ive had to dig stumps myself that have taken two days without a stump grinder.

    Spoken with truth.

  10. #10
    Perma-Death with heir system would slow down random pk tribes. Right now it's ridiculously easy to grief new players straight out of the game.

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