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Thread: Character Size

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  1. #1

    Character Size

    Size does matter and in this case smaller is better...

    Character size hitboxes need to be fixed if you are going to allow people to roll chars 1/3th the size smaller then normal characters.

    There needs to be balance, hitboxes are way to small there is no disadvantages what so ever for being that small and you gain epic pvp advantages.

    Us normal size people shouldn't have to reroll just to compete. if anything just make the hitbox sizes the same for all char sizes.

    Just a small example was earlier right when lag was fixed I was 3 vs 1ing this specific tribe that was my size as well later that day 1 of those 3 rerolled to smallest size possible, it is now not possible to hit her/him even through it takes about 8 hits for she/he to kill me.

    Not here to troll and not going to name names but those that have rerolled for this advantage you know it works so don't even try to troll it up.

  2. #2
    Agreed it's a BS tactic. If PvP combat is going to remain on despite the massive dysync issues then at least balance it a little.

    Make all character hitboxes the same or add disadvantages to balance out the massive advantage of being so small.

    It's like playing whackamole with a rat on crack that can teleport every two seconds.

  3. #3
    There are ways to do this better. Very small avatars should have 1/3 of the strenght of large avatars which can be tweaked by strenght points. But a man 120 cm tall should never hit as hard as tall person. Also limit very small characters to small sized weapons, like blades and one handed axes. Do not allow them to have items larger their size. Each item should get something like "minimum requirements to equip" and one of them should be size and weight.

    I hat to see nerfing on the start, I would rather see balancing instead. You want to be small? Fine, but you must pay the price for it.

  4. #4
    This entire topic is based on false information. Im not gonna help you more than stating that size does matter. Im a big guy. You will see in a few months when it becomes common knowledge.

  5. #5
    The Dev(s) have already spoken about this.

    Larger characters will have faster movement etc. I know one large advantage I have with a larger character for sure. I will see if I can find the response posted regarding this.

    Ah here

    Quote Originally Posted by Xsyon View Post
    Thanks for bringing this thread to my attention, Deacon.

    I'm the only one with answers to things like this and I don't get a chance to read all the threads, especially during busy times (all time these days )

    Right now there are no differences based on player height. We will work on some adjustments soon so that height affects attack range, carrying capacity and a few other things.

    I will read through this thread and take some notes as I'm sure there have been some interesting suggestions.

    Edited: After a quick read, looks like the suggestions are things I already planned: attack range, jump height, carrying capacity and movment adjustments.

    Thanks!
    Thread is here:

    http://www.xsyon.com/forum/showthrea...y-People/page3

  6. #6
    Quote Originally Posted by Dontaze_Mebro View Post
    Ya this thread is not based on any fact. yes hit boxes are smaller... so is the length of your arms. You also are at head level when you're attacked. If people are teleporting around I'd suggest upping your bandwidth and upgrading your computer
    1. You said not based on facts yet you already stated hitboxes are smaller... (fact)

    2. Actually I did test this out and we have a person in our tribe that rolled smallest possible, if he stands infront of me and I swing, I hit nothing looking straight ahead.

    3. The teleporting around isnt a local issue, it is a Xsyon graphical issue they have not introduced the true pvp system yet, also you can see this watching a fight from 3rd person, I'm not even going to mention I run bussines class internet and a custom build gaming rig.

    Quote Originally Posted by Plague View Post
    There are ways to do this better. Very small avatars should have 1/3 of the strenght of large avatars which can be tweaked by strenght points. But a man 120 cm tall should never hit as hard as tall person. Also limit very small characters to small sized weapons, like blades and one handed axes. Do not allow them to have items larger their size. Each item should get something like "minimum requirements to equip" and one of them should be size and weight.

    I hat to see nerfing on the start, I would rather see balancing instead. You want to be small? Fine, but you must pay the price for it.
    This I agree with, I was just saying there are things to balance it out my way might not be the best it was just an idea.

    Quote Originally Posted by Aethaeryn View Post
    The Dev(s) have already spoken about this.

    Larger characters will have faster movement etc. I know one large advantage I have with a larger character for sure. I will see if I can find the response posted regarding this.

    Ah here



    Thread is here:

    http://www.xsyon.com/forum/showthrea...y-People/page3
    And thanks for linking this, I didn't see it before but it's good to know they are working on it.

  7. #7
    Ya this thread is not based on any fact. yes hit boxes are smaller... so is the length of your arms. You also are at head level when you're attacked. If people are teleporting around I'd suggest upping your bandwidth and upgrading your computer

  8. #8
    Once you know where to hit, size doesen't matter.

  9. #9
    Quote Originally Posted by Dontaze_Mebro View Post
    Ya this thread is not based on any fact. yes hit boxes are smaller... so is the length of your arms. You also are at head level when you're attacked. If people are teleporting around I'd suggest upping your bandwidth and upgrading your computer
    tested this smallest person vs largest person= same hit range

  10. #10
    Xsyon devs are already working on a slew of nurfs for short people

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