"As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soon."
How does this relate to Xsyon: Prelude? The that little bit about "equal value space makes this game boring." What does that mean? If areas have the same resources and mobs then it's gets pretty boring. It's easy to predict and then there's no sense of exploration.
This made me think that having areas that have certain qualities and qualities of content, would help the player base spread out and focus on certain aspects. Other players might not focus at all and just wander around. This then encourages multiple play-styles.
It could even be taken a step forward then just having different areas with different content. Each area could have a pool of content that it can draw from and randomly select content to replace what has been used, done, or killed.