I posted this suggestion in another thread in the prelude forum.

We were having a discussion about the inability to do anything about other tribes that
cut down trees in your area and destroy the trunk preventing your area from ever having wood again. alot of the discussion was people saying it was too easy to premantly destroy a tree.

I really think that part of the game is fine but being without a needed resource indefinatly by an action that takes only a few minutes needs some sort of counter.

Why not implement a foragable "seed" that can be planted. A certain time later a new tree would be planted in its place.


This will offset the destruction of slash farming that some are using to harm others.
This will also allow foraging to be a little more useful and more desired.