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Thread: Draug's chat

  1. #21

    Re:hello everyone

    I hate you, GTFO.

    And you too Loc.

  2. #22

    Re:hello everyone

    Dana wrote:
    Art wise, I am a big fan of immense character customization. So long as a game allows me to make a character look like I want (armor/clothes aside) I am happy.

    I like having the ability to make a scrawny guy, a muscular woman, a fat man, a feminine looking guy, a rough looking woman...

    Basically the things that most MMOs dont allow lol. For somereason most MMOs follow the dainty supermodel woman and wide as a house and ripped like a body builder man.

    What area of art do you work on in the game? All of it or just a certain section?
    Hi there. I'm lead character/armor artist. Also make animals, some concept art, part of logo design.

  3. #23

    Re:hello everyone

    Very nice.

  4. #24

    Re:hello everyone

    I approve of the dog model. Can't wait to tame 'em :cheer:

  5. #25

    Re:hello everyone

    You have some mad skills Draug B)
    I wouldn't want to run into that guy in a dark alley.

  6. #26

    Re:hello everyone

    Awesome looking dog! Definitely going to tame one of those!

    The anatomy/folds looks amazing as well. Sort of reminds me of Dr. Manhattan from Watchmen, but without the blue.

  7. #27

    Re:hello everyone

    Bedouin wrote:
    You have some mad skills Draug B)
    I wouldn't want to run into that guy in a dark alley.
    Thanks, mate! Yup, guy came out really brutal.

  8. #28

    Re:hello everyone

    Archetype wrote:
    Awesome looking dog! Definitely going to tame one of those!

    The anatomy/folds looks amazing as well. Sort of reminds me of Dr. Manhattan from Watchmen, but without the blue.
    Haha! Dr. Manhattan, never thought that way about this model))). Thanks for warm words, guys. Really, it always pleasure to read good comments.

  9. #29

    Re:hello everyone

    What modeling program do you use? Maya? 3DStudio? Gmax etc...

  10. #30

    Re:hello everyone

    I use Autodesk 3ds Max 9 for base models. And if I need high poly model I export my base models and use ZBrush for making bump.

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