I agree with adding the guild name to the mouse over. I don't particularly try to hide where I'm from, but if I kill you three times on the junk pile and you want to tear my guild's city down for it... unless you frequent the forums you're not going to know I'm with VD. Not having the guild listed removes accountability and therefore also removes player enforced consequences which I am definitely against. Reality be damned. I want a fun game.
it's called /who :POriginally Posted by Soulwanderer
no need for tags
dont think we need this. I have just tried to get to know who lives nearby who they belong to and if they are friendly. If a stragenr appears im just cautious until i know their intentions. I prefer it that way.
That should be done with a tracking ability, not guild tags.
Think about it for a second - Hopi's alliance gets a little too big and disorganzied, so you fake the armor of one of their allies, walk right through the front gates and say "hi!", then load your bags with their stuff and walk away like nothing ever happened. Hilarious!
Of course, once they figure out that they got tricked, they should be able to track you down to figure out who did it.
But huge flashing guild tags over every player's head only takes away from the game without adding much. Same goes for the Alignment system btw, which I don't really like for similar reasons.
I enjoy tracking systems as well, and I'd be all for having one. For some reason it's a mechanic that not too many developers implement though. IMO, it's something that allows players to both ready themselves for defense as well as allowing other players to more easily hunt those down they choose to. To me that's a win in both categories, though my guess is that there will be some very vocal outcrying.
3rd time I have posted in the same thread started by the same guild. And I thought zerging was only for PvP.
As before, use your brain, learn who your friends are, think before you act, perhaps even talk before you act.
But NO tags. Dumbs the game down.