Originally Posted by
Sirius
1. A macroing player send more commands to the server than a live player.
Of course. A player gets tired, bored or needs sleep. Macro's suffer none of these drawbacks.
2. Excessive commands sent to the server will inevitably cause lag that degrades the experience of other players.
Self evident.
3. A player who is denied the privilege of attended macroing will simply go do something else with his time, instead of playing.
Undeniably speculative.
4. More people will leave as a result of being PK'd by macro'ers than will leave as a result of banning macro'ers.
See the history of Darkfall.
5. Macro activity can be reliably identified by the devs, both in theory and in practice.
Inaccurate summary. However, "on the spot" verification is the easiest way to check.
6. Enforcement of macro policy is the only way to prevent macro's.
Only practical way. Adding global monitoring and reporting routines to the code will slow the game down noticeably.